Keywords: دنیای مجازی; Education; e-Learning; radiology; virtual worlds; undergraduate medical education;
مقالات ISI دنیای مجازی (ترجمه نشده)
مقالات زیر هنوز به فارسی ترجمه نشده اند.
در صورتی که به ترجمه آماده هر یک از مقالات زیر نیاز داشته باشید، می توانید سفارش دهید تا مترجمان با تجربه این مجموعه در اسرع وقت آن را برای شما ترجمه نمایند.
در صورتی که به ترجمه آماده هر یک از مقالات زیر نیاز داشته باشید، می توانید سفارش دهید تا مترجمان با تجربه این مجموعه در اسرع وقت آن را برای شما ترجمه نمایند.
Keywords: دنیای مجازی; Online computer games; Virtual worlds; Loneliness; Social support; Positive gaming engagement; Internet addiction; Problematic gaming;
Keywords: دنیای مجازی; Contest success functions; Military victory; Virtual worlds; D74; H56; C57;
Keywords: دنیای مجازی; Translucent materials; Area lights; Direct illumination; Indirect illumination; Interactive rendering; Virtual worlds;
Keywords: دنیای مجازی; F1; F3; C99; Purchasing power parity; Law of one price; Price convergence; Band of inaction; Virtual worlds;
Keywords: دنیای مجازی; Virtual reality; Experimental economics; Laboratory methods; Virtual worlds; Immersive environments; B41; C90; C93;
Keywords: دنیای مجازی; ADAS; Autonomous driving; Computer vision; Object detection; Semantic segmentation; Machine learning; Data annotation; Virtual worlds; Domain adaptation;
Keywords: دنیای مجازی; Virtual goods; Virtual worlds; Online games; Social networking services; Freemium; Free-to-play;
Keywords: دنیای مجازی; C91; D83; H41; Experiments; Public goods; Voluntary contribution game; Communication; Virtual worlds;
Keywords: دنیای مجازی; Virtual worlds; Online education; Gaming experience; Gender; Open wonderland;
Keywords: دنیای مجازی; Interaction; Space; Interactional architecture; Second Life; Virtual worlds; Computer-mediated communication;
Keywords: دنیای مجازی; Virtual worlds; Friend recommendation; Support vector machine; Social networks
Keywords: دنیای مجازی; Virtual worlds; Customer value; Digital natives; Freemium; Virtual items
Keywords: دنیای مجازی; Interaction; Space; Second Life; Virtual worlds; Computer-mediated communication
Keywords: دنیای مجازی; Strategy; Strategic thinking; Strategic information systems planning; Virtual worlds; Massively Multiplayer Online Role-Playing Game (MMORPG); World of Warcraft;
Keywords: دنیای مجازی; Virtual Worlds; Brand value; Brand experiences; Emotion;
Keywords: دنیای مجازی; Virtual worlds; Second Life; Immunization; Social media; Qualitative research; Digitally-mediated  health research;
Keywords: دنیای مجازی; Avatar creation; Behavior; Motivation; Virtual worlds
Keywords: دنیای مجازی; Virtual worlds; Social networking; Collaboration; Nursing education; Experiential learning;
Keywords: دنیای مجازی; Virtual worlds; Second Life; Shyness; Communication apprehension; Communication competence; Virtual reality;
Keywords: دنیای مجازی; Virtual worlds; Continued use; Decomposed theory of planned behavior; Online service; Teenager
Keywords: دنیای مجازی; Virtual consumption; Virtual goods; Virtual worlds; Goal structure; Means-end chain; Laddering interview; Virtual liminoid theory
Keywords: دنیای مجازی; Virtual worlds; Addiction; Cognitive absorption; Consumer behavior; Goal-orientation;
Keywords: دنیای مجازی; Virtual worlds; Procedural knowledge; Content knowledge; Teaching; Educational development; Educational design; Second life;
Keywords: دنیای مجازی; Online learning; Virtual worlds; Student engagement
Keywords: دنیای مجازی; Shame; Childhood; Virtual worlds; Social media; Surveillance; Cyberbullying
Keywords: دنیای مجازی; Referring expression generation; Overspecification; Lexical acquisition; Virtual worlds; Computer Assisted Language Learning
Keywords: دنیای مجازی; Virtual worlds; Physical disabilities; Leisure; Social; Self-esteem; Quality of life
Keywords: دنیای مجازی; Virtual worlds; OpenSimulator; Virtual learning; Cooperation; Task coordination; Aircraft engine maintenance
Keywords: دنیای مجازی; Online computer games; Virtual worlds; Stress; Cognitive diversion; Engagement; Internet addiction
Posibilidades del entorno virtual tridimensional Second Life® para la formación en radiologÃa
Keywords: دنیای مجازی; Aprendizaje electrónico; Mundos virtuales; Formación en radiologÃa; Formación a distancia; Simulación por ordenador; Online learning; Virtual worlds; Training in radiology; Distance learning; Computer simulation;
Investigating the impacts of avatar gender, avatar age, and region theme on avatar physical activity in the virtual world
Keywords: دنیای مجازی; Virtual worlds; Avatar gender; Avatar age; Region theme; Avatar physical activity; Second life;
Dijkstra-based Terrain Generation Using Advanced Weight Functions
Keywords: دنیای مجازی; terrain generation; weight functions; virtual worlds; visualization;
Cyber-mavens and online flow experiences: Evidence from virtual worlds
Keywords: دنیای مجازی; Market mavens; Cyber-mavens; Virtual worlds; Flow; Consumer innovativeness;
Development and usability evaluation of the mHealth Tool for Lung Cancer (mHealth TLC): A virtual world health game for lung cancer patients
Keywords: دنیای مجازی; Validation; Usability; Lung cancer; Stigma; Virtual worlds; Health games
Can avatars pass the Turing test? Intelligent agent perception in a 3D virtual environment
Keywords: دنیای مجازی; Turing Test; Artificial intelligence; Avatars; Virtual worlds; Second Life; Human–computer interaction
Physical and social presence in 3D virtual role-play for pre-service teachers
Keywords: دنیای مجازی; Epistemological beliefs; Physical presence; Role-play; Social presence; Virtual worlds;
A pedagogical model to develop teaching skills. The collaborative learning experience in the Immersive Virtual World TYMMI
Keywords: دنیای مجازی; Virtual worlds; Collaborative learning; Open Sim; Second Life; Teaching practices; Initial Teachers Training;
The psychological functions of avatars and alt(s): A qualitative study
Keywords: دنیای مجازی; Identity; Virtual worlds; Avatars; Qualitative analysis; Second Life;
Effectiveness of virtual reality-based instruction on students' learning outcomes in K-12 and higher education: A meta-analysis
Keywords: دنیای مجازی; Simulations; Games; Virtual worlds; Students learning outcomes; Meta-analysis;
Development of a simulated living-environment platform: Design of BCI assistive software and modeling of a virtual dwelling place
Keywords: دنیای مجازی; AAC; Augmentative and Alternative Communication; ADLs; Activities of Daily Living; AT; Assistive Technology; BCI; Brain-Computer Interface; DBI; Davies-Bouldin Index; FDA; Fisher Discriminant Analysis; HQVFs; Highest Quality Feature Vectors; HR I; Hea
Tactical and operational response to major incidents: Feasibility and reliability of skills assessment using novel virtual environments ?
Keywords: دنیای مجازی; Emergency preparedness; Education; Simulation; Trauma; Prehospital response; Virtual worlds
Got a problem? Agent-based modeling becomes mainstream
Keywords: دنیای مجازی; Virtual worlds; Agent-based modeling; Game theory; Simulation; Emergent phenomena;
Why do you play World of Warcraft? An in-depth exploration of self-reported motivations to play online and in-game behaviours in the virtual world of Azeroth
Keywords: دنیای مجازی; Massively multiplayer online role-playing games; Motivation; Longitudinal; World of Warcraft; Virtual worlds; Internet addiction
Emergency preparedness in the 21st century: Training and preparation modules in virtual environments
Keywords: دنیای مجازی; Simulation; Education; Emergency preparedness; Trauma; Resuscitation; Virtual worlds
Purchasing behavior in social virtual worlds: An examination of Habbo Hotel
Keywords: دنیای مجازی; Virtual worlds; Social virtual worlds; UTAUT; Purchasing behavior; Habbo Hotel
Distance matters: Exploring proximity and homophily in virtual world networks
Keywords: دنیای مجازی; Proximity; Homophily; Distance; Virtual worlds; Online games; Virtual collaboration
Correlating the effects of flow and telepresence in virtual worlds: Enhancing our understanding of user behavior in game-based learning
Keywords: دنیای مجازی; Flow; Telepresence; Human–computer interaction; Virtual worlds; Gaming; Online learning
Virtually homosexual: Technoromanticism, demarginalisation and identity formation among homosexual males
Keywords: دنیای مجازی; Homosexual males; Virtual worlds; Technoromanticism; Coming out; Identity formation; CMC
How cues of what can be done in a virtual world influence learning: An affordance perspective
Keywords: دنیای مجازی; Affordance theory; Social facilitation; Context facilitation; Cognitive absorption; Learning satisfaction; Task participation; Perceived learning; Virtual worlds