کد مقاله | کد نشریه | سال انتشار | مقاله انگلیسی | نسخه تمام متن |
---|---|---|---|---|
6795257 | 1432779 | 2018 | 13 صفحه PDF | دانلود رایگان |
عنوان انگلیسی مقاله ISI
Savouring our mistakes: Learning from the FitQuest project
دانلود مقاله + سفارش ترجمه
دانلود مقاله ISI انگلیسی
رایگان برای ایرانیان
موضوعات مرتبط
مهندسی و علوم پایه
مهندسی کامپیوتر
تعامل انسان و کامپیوتر
پیش نمایش صفحه اول مقاله

چکیده انگلیسی
The paper reflects on possible flaws during the design and evaluation process which could have led to the disappointing results, and presents some proposals for improving the research process for developing serious games for children. These include: deepening the ways in which we interact with domain expert colleagues, developing a shared understanding of the expectations for different phases of evaluation, closing the gap between game design knowledge and domain theories, raising the standards of evidence for design guidelines, encouraging synthesis across studies by evaluating mid-range theories rather than individual games, and developing guidelines for monitoring intervention fidelity in this domain.
ناشر
Database: Elsevier - ScienceDirect (ساینس دایرکت)
Journal: International Journal of Child-Computer Interaction - Volume 16, June 2018, Pages 55-67
Journal: International Journal of Child-Computer Interaction - Volume 16, June 2018, Pages 55-67
نویسندگان
Judy Robertson, Andrew Macvean, Samantha Fawkner, Graham Baker, Ruth G. Jepson,