کد مقاله | کد نشریه | سال انتشار | مقاله انگلیسی | نسخه تمام متن |
---|---|---|---|---|
6834922 | 618164 | 2016 | 11 صفحه PDF | دانلود رایگان |
عنوان انگلیسی مقاله ISI
The influence of task demand and social categorization diversity on performance and enjoyment in a language learning game
ترجمه فارسی عنوان
تأثیر تقاضای کار و تنوع دسته بندی اجتماعی در عملکرد و لذت بردن در بازی یادگیری زبان
دانلود مقاله + سفارش ترجمه
دانلود مقاله ISI انگلیسی
رایگان برای ایرانیان
کلمات کلیدی
رقابت، همکاری، وظیفه مضر، در گروه، خارج از گروه، هویت اجتماعی، انگیزه ذاتی، لذت بردن، کارایی، بازی رایانه ای، بازی جدی تعاونی / یادگیری مشارکتی، محیط یادگیری تعاملی،
Social identity - هویت اجتماعی Intrinsic motivation - انگیزه ذاتیSerious game - بازی جدیComputer game - بازی رایانه ایCooperative/collaborative learning - تعاونی / یادگیری مشارکتیOut-group - خارج از گروهIn-group - در گروهCompetition - رقابتEnjoyment - لذت بردنInteractive learning environments - محیط یادگیری تعاملیCooperation - همکاری Performance - کارایی
موضوعات مرتبط
علوم انسانی و اجتماعی
علوم اجتماعی
آموزش
چکیده انگلیسی
Task demand type (e.g., competitive, cooperative, conjunctive) is an important factor influencing learning motivation and performance in a group. Limited research is available regarding conjunctive task demand for learning tasks, especially for the lower performing individuals. Additionally, group composition or social categorization diversity in a group is another important yet relatively understudied factor. To fill the research gap, this study attempted to examine the effects of task demand and social categorization diversity in a group on motivation and performance in a computer-based foreign language learning game. Seven conditions were included: 2 (social categorization diversity: in-group or out-group) x 3 (group task demand: competitive, conjunctive, or cooperative) plus an individual task demand control condition. A total of 102 undergraduates without prior Italian language background were randomly assigned to one of the seven conditions to play an Italian learning game on the computer in the laboratory for about 15Â min. We found that for inferior group members, a conjunctive task was the most effective for the performance of learning Italian vocabulary. Significant interaction effects between social categorization diversity and task demand were found for both task performance and enjoyment. Implications for serious games and mediated educational tool design are discussed.
ناشر
Database: Elsevier - ScienceDirect (ساینس دایرکت)
Journal: Computers & Education - Volume 95, April 2016, Pages 285-295
Journal: Computers & Education - Volume 95, April 2016, Pages 285-295
نویسندگان
Wei Peng, Hayeon Song, Jinyoung Kim, Tom Day,