Keywords: Information technology; Online price estimates; House price; L86; R30;
مقالات ISI (ترجمه نشده)
مقالات زیر هنوز به فارسی ترجمه نشده اند.
در صورتی که به ترجمه آماده هر یک از مقالات زیر نیاز داشته باشید، می توانید سفارش دهید تا مترجمان با تجربه این مجموعه در اسرع وقت آن را برای شما ترجمه نمایند.
در صورتی که به ترجمه آماده هر یک از مقالات زیر نیاز داشته باشید، می توانید سفارش دهید تا مترجمان با تجربه این مجموعه در اسرع وقت آن را برای شما ترجمه نمایند.
Keywords: C23; L86; O40; Internet; Growth; Panel data;
Keywords: E24; J21; J31; L86; O18; R11; R31; High-technology; Inequality; Real wages; Nontradable services; Specialization; Housing supply;
Keywords: Call externalities; Receiver benefits; Network effects; Mobile telephony; Stated preferences; Discrete choice experiment; L1; L86; D62;
Keywords: ICT industry; Agency costs; Firm growth; Panel data; System-GMM; L16; L25; L86; C23; C26;
Keywords: Computer penetration; Digital divide; Rural residents' income; Instrument variables; China; Dynamic panel threshold effects model; L96; L86; L38; O18; P25;
Keywords: Communications; Broadband; Infrastructure; Marginal benefits; Productivity; D2; D24; L86; L96; O47;
Keywords: Intellectual property; Copyright; File sharing; Piracy; Digital music; L82; L86; O34;
Keywords: Net Neutrality; Zero-price rule; Termination fees; Hyperlinks; Telecommunications; Two-sided markets; L12; L43; L51; L52; L86; L96;
Keywords: Globalization; Barriers to entry; International trade; Information technology; F10; F23; F60; L10; L86; M21;
Keywords: Internet; net-neutrality; screening; zero-rating; L51; L86; D82;
Keywords: M31; M38; M39; L86; Q58; Q59; Colombia; E-consumer; E-commerce; Latin America; UTAUT;
Keywords: Personalized education; Adaptive practice software; Field experiment; A20; I21; L86;
Keywords: Call externality; Mobile industry; Incoming calls; Stated-preference choice experiment; D62; D12; L86; L41;
Keywords: Jailbreak; Demand estimation; Smartphones; App demand; L14; L86; K42; O34;
Keywords: Dynamic auction; Internet auction; Information acquisition; D44; L86; D83;
Keywords: Media industry; Digital distribution; Cultural policy; Cultural diversity; F12; L16; L52; L82; L86;
Keywords: C63; C88; D44; D47; L86; M37; Computational mechanism analysis; Position auctions; Sponsored search; Compact game representations;
Keywords: D11; D18; L12; L86; Price discrimination; Privacy; Monopoly;
Keywords: Digital divide; Rural partnership; Rural development; Local communities; Mining industry; L86; M14; H7;
Keywords: D42; L14; L81; L86; M21; Two-sided market; Monopoly; Cross-externalities; Congestion; Capacity sharing function;
Keywords: Product search; Position; Internet; Search engines; Prominence; L86; M3; D83;
Keywords: Business process model understanding; Visual cues; Scoping task specific model elements; Process model relevant region; Color process model elementsL20; M10; L86
Keywords: L86; L81; D47; D82; L15; Reputation; Rating; Consumer feedback; Pricing; e-Commerce;
Keywords: Firm location; Knowledge diffusion; R32; O33; L86;
Keywords: Net neutrality; Network congestion; Telecommunications; Quality of service; L12; L51; L86;
Keywords: C81; D80; L13; L86; Choice experiments; Consumer demand; Privacy; Smartphone apps;
Keywords: C50; L86; O34; Software piracy; Copyright; Intellectual property rights;
Keywords: Social preferences; Pro-social behaviour; Music industry; Reciprocity; Guilt; Social norms; Altruism; Fairness; Social-image concerns; Survey; PWYW; Pay-what-you-wantC83; D03; D82; L82; L86; M21
Keywords: O32; O33; L86; Technological discontinuities; Weak signals; ICT industry;
Keywords: L86; O30; L25; Technological frontier; Technological change; Computer games industry;
Keywords: D43; L13; L86; Two-sided markets; Indirect network effects; Video game industry; In-house games;
Keywords: Consumer uncertainty; Coupons; Price discrimination; Price promotion; L15; L66; L86;
Keywords: Online markets; Buy-it-now; Mechanism choice; eBay; Auctions; C57; D44; L11; L81; L86; D47;
Keywords: L17; L86; H41; Voluntary participation; Open online communities; Survey; Econometric studies; Heckman; Wikipedia;
Keywords: Telecommunications; Broadband; Demand estimation; Survey data; Reporting bias; C5; D12; L86;
Keywords: C55; C81; L63; L86; O38; Big Data; Text mining; ICTs; Digital economy; Industrial policy; Firm-level analysis;
Keywords: China; Innovation; Intellectual property; Patents; Patent families; F20; F23; L86; O3; O31; O34;
Keywords: D43; L14; L22; L86; M21; Video game; Software; Platform selection; Indirect network effects;
Keywords: D81; L86; Hothand fallacy; Market value of random shocks; Alphabetic preference; Online peer-to-peer gambling; Mutual funds;
Keywords: H44; L13; L86; Investment crowding-in; Government contribution; Market entry; Open source software;
Keywords: C91; D64; D83; L86; Online ratings; Altruism; Punishment;
Keywords: C24; C93; D03; J30; L86; Social preferences; Reciprocity; Moral hazard; Bonus contract; Reputation; Internet; Psychological game theory;
Keywords: D21; L86; C34Software industry in India; Efficiency; DEA; Tobit Regression
Keywords: L51; L86; L96; Telecommunications; Broadband prices; European Union; Competition; Regulation;
Keywords: D12; D6; L86; Z13; Internet; Happiness; Life satisfaction; Digital divide; Social capital;
Keywords: J23; J24; O33; L86; Labour demand; Technological change; ICT; Employment; Productivity;
Keywords: L52; L86; M13; O52; Green-technology; Green clusters; Green policies; Network analysis; CrunchBase;
Markets, trust and cultural biases: evidence from eBay
Keywords: Market; Trust; Culture; D63; D80; L86; Z10;
Motivation and performance of user-contributors: Evidence from a CQA forum
Keywords: User-generated content; Crowdsourcing; Contest; Multitasking; L17; L86; M15;