Keywords: Harmonious passion; Obsessive passion; Functional impulsivity; Dysfunctional impulsivity; Videogames; MMORPG;
مقالات ISI (ترجمه نشده)
مقالات زیر هنوز به فارسی ترجمه نشده اند.
در صورتی که به ترجمه آماده هر یک از مقالات زیر نیاز داشته باشید، می توانید سفارش دهید تا مترجمان با تجربه این مجموعه در اسرع وقت آن را برای شما ترجمه نمایند.
در صورتی که به ترجمه آماده هر یک از مقالات زیر نیاز داشته باشید، می توانید سفارش دهید تا مترجمان با تجربه این مجموعه در اسرع وقت آن را برای شما ترجمه نمایند.
Keywords: Online video games; MMORPG; MOBA; FPS; Inhibition; Inhibitory control;
Keywords: Expanded dependency graph; Measure chart; MMORPG; Multi-criteria decision;
Keywords: MMORPG; Game analytics; Auction house; Business intelligence; Game economy; Player behavior
Do people play MMORPGs for extrinsic or intrinsic rewards?
Keywords: Online video games; Gaming motivations; MMORPG; Flow theory; Leisure class theory;
Do coping strategies moderate the relationship between escapism and negative gaming outcomes in World of Warcraft (MMORPG) players?
Keywords: MMORPG; Video games; Escapism; Coping; Internet gaming disorder; Negative gaming outcomes;
Offline personality and avatar customisation. Discrepancy profiles and avatar identification in a sample of MMORPG players
Keywords: Offline personality; Avatar customisation; Discrepancy; MMORPG;
Schizotypal personality traits and problematic use of massively-multiplayer online role-playing games (MMORPGs)
Keywords: Internet gaming disorder; Schizotypy; MMORPG; Motivations; Video games;
Do World of Warcraft (MMORPG) players experience less loneliness and social anxiety in online world (virtual environment) than in real world (offline)?
Keywords: MMORPG; World of Warcraft; Social anxiety; Loneliness; Virtual environment;
Motivational characteristics of Turkish MMORPG players
Keywords: Online gaming; Virtual reality; MMORPG; Self-determination Theory;
Team knowledge with motivation in a successful MMORPG game team: A case study
Keywords: MMORPG; Core gamers; Team mental model; Motivation; Autonomy
Online game bot detection based on party-play log analysis
Keywords: Online game security; Game bot; User behavior analysis; MMORPG
Truck, barter and exchange versus the endowment effect: Virtual field experiments in an online game environment
Keywords: C91; C93; D03; 2340; 3920; Endowment effect; Virtual field experiment; Runescape; MMORPG;
Designing social videogames for educational uses
Keywords: Educational videogames; Collaborative learning; MMORPG; CSCL; HCI; Playability
Enjeux identitaires et relationnels des MMORPG
Keywords: MMORPG; Psychanalyse; Psychologie sociale; Relation; Construction identitaire; Avatar; Endogroupe; Exogroupe; Identité sociale; CyberpsychologieMMORPG; Psychoanalyse; Social psychology; Relation; Identity construction; Avatar; In-group; Out-group; Social
Attentional bias in excessive massively multiplayer online role-playing gamers using a modified Stroop task
Keywords: MMORPG; Attentional bias; Stroop; High engagement; Online gaming addiction
Beyond the fascination of online-games: Probing addictive behavior and depression in the world of online-gaming
Keywords: MMORPG; MMO; Online-games; Problematic internet use; Depression
World of Warcraft and the impact of game culture and play in an undergraduate game design course
Keywords: Games; Play; Game culture; Learning environments; World of Warcraft; MMORPG
The agile improvement of MMORPGs based on the enhanced chaotic neural network
Keywords: ECNN; Fuzzy AHP; MMORPG; Action diagram; Improvement
Statistical properties of online avatar numbers in a massive multiplayer online role-playing game
Keywords: 87.23.Ge; 89.75.Da; 05.40.-aSociophysics; MMORPG; Intraday pattern; Distribution; Correlations
MMORPGS and cognitive performance: A study with 1280 Brazilian high school students
Keywords: MMORPG; Cognition; Mediation
Problematic Internet use and psychosocial well-being among MMO players
Keywords: MMO; Problematic Internet use; Gaming; Well-being; MMORPG
A Pedagogy of Play: Integrating Computer Games into the Writing Classroom
Keywords: Game; Game theory; Writing pedagogy; World of Warcraft; MMORPG
Composition, Computer Games, and the Absence of Writing
Keywords: Games; MMORPG; World of Warcraft; Composition; Reading; Writing; Play; Consumer culture
An approach to achieve scalability through a structured peer-to-peer network for massively multiplayer online role playing games
Keywords: MMORPG; Network support; Peer-to-peer; Traffic pattern; Pastry
A model of cognitive loads in massively multiplayer online role playing games
Keywords: Games; MMORPG; Cognitive load
The enhanced quality function deployment for developing virtual items in massive multiplayer online role playing games
Keywords: Chaotic neural network; QFD; Genetic algorithm; MMORPG; Virtual item
Game traffic analysis: An MMORPG perspective
Keywords: Internet measurement; MMORPG; Network games; Traffic analysis