کد مقاله کد نشریه سال انتشار مقاله انگلیسی نسخه تمام متن
332317 545686 2014 6 صفحه PDF دانلود رایگان
عنوان انگلیسی مقاله ISI
Influence of violent video gaming on determinants of the acquired capability for suicide
ترجمه فارسی عنوان
تأثیر بازی ویدیویی خشونت آمیز بر عوامل تعیین کننده قابلیت دستیابی به خودکشی
کلمات کلیدی
قابلیت دستیابی به خودکشی، بازی های ویدئویی خشن، تحمل درد، ریسک پذیری، نظریه بین شخصیت رفتار خودکشی
موضوعات مرتبط
علوم زیستی و بیوفناوری علم عصب شناسی روانپزشکی بیولوژیکی
چکیده انگلیسی

The interpersonal theory of suicidal behavior proposes that fearlessness of death and physical pain insensitivity is a necessary requisite for self-inflicted lethal self-harm. Repeated experiences with painful and provocative events are supposed to cause an incremental increase in acquired capability. The present study examined whether playing a first-person shooter-game in contrast to a first-person racing game increases pain tolerance, a dimension of the acquired capability construct, and risk-taking behavior, a risk factor for developing acquired capability. N=81 male participants were randomly assigned to either play an action-shooter or a racing game before engaging in a game on risk-taking behavior and performing a cold pressor task (CPT). Participants exhibited higher pain tolerance after playing an action shooter game than after playing a racing game. Furthermore, playing an action shooter was generally associated with heightened risk-taking behavior. Group-differences were not attributable to the effects of the different types of games on self-reported mood and arousal. Overall these results indicate that action-shooter gaming alters pain tolerance and risk-taking behavior. Therefore, it may well be that long-term consumption of violent video games increases a person's capability to enact lethal self-harm.

ناشر
Database: Elsevier - ScienceDirect (ساینس دایرکت)
Journal: Psychiatry Research - Volume 215, Issue 1, 30 January 2014, Pages 217–222
نویسندگان
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