کد مقاله کد نشریه سال انتشار مقاله انگلیسی نسخه تمام متن
349344 618220 2010 12 صفحه PDF دانلود رایگان
عنوان انگلیسی مقاله ISI
Students’ perceptions about the use of video games in the classroom
موضوعات مرتبط
علوم انسانی و اجتماعی علوم اجتماعی آموزش
پیش نمایش صفحه اول مقاله
Students’ perceptions about the use of video games in the classroom
چکیده انگلیسی

Video games are often regarded as promising teaching and learning tools for the 21st century. One of the main arguments is that video games are appealing to contemporary students. However, there are indications that video game acceptance cannot be taken for granted. In this study, a path model to examine and predict student acceptance of video games is proposed, and empirically tested by involving 858 secondary school students. The results show that students’ preference for using video games in the classroom is affected directly by a number of factors: the perceptions of students regarding the usefulness, ease of use, learning opportunities, and personal experience with video games in general. Gender effects are found as well, but appear to be mediated by experience and ease of use.

ناشر
Database: Elsevier - ScienceDirect (ساینس دایرکت)
Journal: Computers & Education - Volume 54, Issue 4, May 2010, Pages 1145–1156
نویسندگان
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