کد مقاله کد نشریه سال انتشار مقاله انگلیسی نسخه تمام متن
5479304 1522085 2017 12 صفحه PDF دانلود رایگان
عنوان انگلیسی مقاله ISI
Gaming for the energy transition. Experimenting and learning in co-designing a serious game prototype
ترجمه فارسی عنوان
بازی برای انتقال انرژی. آزمایش و یادگیری در همکاری طراحی یک نمونه اولیه بازی جدی
کلمات کلیدی
بازی های جدی یادگیری، آزمایش همکاری طراحی، انتقال انرژی، یادگیری مدنی،
موضوعات مرتبط
مهندسی و علوم پایه مهندسی انرژی انرژی های تجدید پذیر، توسعه پایدار و محیط زیست
چکیده انگلیسی
Experimenting and learning are increasingly considered as means to innovate governance approaches for pursuing a more sustainable society. Learning and experimenting can unfold in different formats, such as games or co-design processes. This paper investigates an experimental co-design process conducted in the Dutch Province of Groningen to collaboratively design a serious game called the 'Energy Safari'. Serious games can mimic real-world issues and thus provide a safe and open environment that is inviting for exploring, experimenting and learning. Co-designing games is recognized for its capacity to support the integration of 'real world' components in games, which is also our first ambition with the experimental co-design process of the 'Energy Safari. Little attention has been paid, however, to the role of the game-co-design process itself to instigate civic learning events. Our second ambition targets this research gap. The analysis illustrates that co-designers are very well capable to experiment with serious game components in a way that creates a meaningful and recognizable regional narrative that deeply embeds regional challenges. Linked to playful game prototyping learning events also occurred during the co-design practises and the debriefing cover a wide range of learning activities, ranging from single loop to triple loop learning Ambiguity and procedural gaps forced the co-designers to question practises and institutions by confronting them with their real-world experience. Our analysis suggests, that prototypes thus need a nuanced balance between generic and specific to generate an open experimentation and learning space that is however deeply rooted in a regional narrative. Doing so can subsequently trigger a rich variety of civic learning activities. Nevertheless, it is also clear that the promotion of more inquisitive triple loop learning effects will not easily emerge and likely require active promotion.
ناشر
Database: Elsevier - ScienceDirect (ساینس دایرکت)
Journal: Journal of Cleaner Production - Volume 169, 15 December 2017, Pages 105-116
نویسندگان
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