کد مقاله کد نشریه سال انتشار مقاله انگلیسی نسخه تمام متن
892497 914085 2007 11 صفحه PDF دانلود رایگان
عنوان انگلیسی مقاله ISI
Needs met through computer game play among adolescents
موضوعات مرتبط
علوم زیستی و بیوفناوری علم عصب شناسی علوم اعصاب رفتاری
پیش نمایش صفحه اول مقاله
Needs met through computer game play among adolescents
چکیده انگلیسی

Despite much research on video/computer game play, especially the relationship between such play and aggression, little attention has been directed at needs met through play. The aim of the present study was to extend Selnow’s (1984) needs’ scale, and to identify individual differences in needs among adolescents. Focus groups were conducted, followed by a content analysis, and items corresponding to emerging themes were added to reasons identified in previous research for use in a quantitative survey. Four factors emerged from a factor analysis of the results; ‘companionship’, ‘prefer to friends’, ‘fun challenge’, and ‘stress relief’, and these, with the exception of ‘companionship’, were found to be significant predictors of play.

ناشر
Database: Elsevier - ScienceDirect (ساینس دایرکت)
Journal: Personality and Individual Differences - Volume 43, Issue 8, December 2007, Pages 2072–2082
نویسندگان
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