Keywords: بازی های کامپیوتری; Autism spectrum disorder; Computer games; Evaluation;
مقالات ISI بازی های کامپیوتری (ترجمه نشده)
مقالات زیر هنوز به فارسی ترجمه نشده اند.
در صورتی که به ترجمه آماده هر یک از مقالات زیر نیاز داشته باشید، می توانید سفارش دهید تا مترجمان با تجربه این مجموعه در اسرع وقت آن را برای شما ترجمه نمایند.
در صورتی که به ترجمه آماده هر یک از مقالات زیر نیاز داشته باشید، می توانید سفارش دهید تا مترجمان با تجربه این مجموعه در اسرع وقت آن را برای شما ترجمه نمایند.
Keywords: بازی های کامپیوتری; Programming and programming languages; Improving classroom teaching; Teaching/learning strategies; Computer games; Scratch;
Keywords: بازی های کامپیوتری; Computer games; Spatial skills; Transfer;
Keywords: بازی های کامپیوتری; Computer games; Video games; Intelligence; Reading; Perceptual speed;
Keywords: بازی های کامپیوتری; Video games; Serious games; Computer games; Executive function; Cognitive training;
Keywords: بازی های کامپیوتری; Cognitive bias; Computer games; Critical thinking; Training; Bias mitigation;
Keywords: بازی های کامپیوتری; Monte Carlo tree search; Playout policy; Machine learning; Computer games;
Keywords: بازی های کامپیوتری; Computer games; Engagement; Cognitive skills; Schoolchildren;
Keywords: بازی های کامپیوتری; Aged; Safety; Weight-bearing; Computer games; Virtual reality; Physical function;
Keywords: بازی های کامپیوتری; Computer games; Serious games; Entertainment; Engagement; Learning; Systematic literature review;
Keywords: بازی های کامپیوتری; Computer games; Dietary habits; Nutrition education; Elementary school children; School-based health promotion;
Keywords: بازی های کامپیوتری; Educational games; Computer games; Self-explanation; Fractions
Keywords: بازی های کامپیوتری; Computer games; Choice modeling; Valuation;
Keywords: بازی های کامپیوتری; Video games; Computer games; Assessment; Procedural rhetoric
Keywords: بازی های کامپیوتری; Computer games; Cognition; Learning; Reliable coding; Critic-proofing;
Keywords: بازی های کامپیوتری; Computer games; Creativity; Digital technology; Creative agency; Practices; Sociomateriality; Game engines;
Keywords: بازی های کامپیوتری; Computer games; Empirical evidence; Motivations; Comparative study; Education;
Keywords: بازی های کامپیوتری; Adolescent; Youth; Peer; Social network analysis; Computer games; Video games;
Keywords: بازی های کامپیوتری; Internet addiction; Computer games; Adolescents; Self-rated health
Keywords: بازی های کامپیوتری; Stress; Cortisol; Memory; Computer games; Sports activities
Keywords: بازی های کامپیوتری; Computer games; Learning; Transfer; Learning strategies; Educational games; Multimedia Learning
Keywords: بازی های کامپیوتری; Computer games; Player behavior; Computational theory of perceptions; Linguistic summarization of data
Keywords: بازی های کامپیوتری; Young learners; Computer games; Tasks; Primary schools; Researching with children; Vocabulary learning; English as a foreign language
Keywords: بازی های کامپیوتری; Computer games; Cognition; NEPSY-II
Keywords: بازی های کامپیوتری; Animation; Control; Interactive; Graphical processing unit (GPU); Computer games; Genetic
Cognitive behavioral therapy (CBT) for preventing Alzheimer's disease
Keywords: بازی های کامپیوتری; AD; alzheimer's disease; Ab; amyloid beta; B-NC; brain-nasal cavity; CBT-I; cognitive behavioral therapy for insomnia; FINGER; finnish geriatric intervention study to prevent cognitive impairment and disability; LOAD; late onset AD; MCI; mild cognitive
Beyond the “core-gamer”: Genre preferences and gratifications in computer games
Keywords: بازی های کامپیوتری; Computer games; Uses & gratifications; Media choice; Genre preferences; Survey;
What makes a chess program original? Revisiting the Rybka case
Keywords: بازی های کامپیوتری; Clone; Cluster analysis; Computer games; Copyright; Reverse engineering; Innovation
Play games or study? Computer games in eBooks to learn English vocabulary
Keywords: بازی های کامپیوتری; English as a foreign language; Computer games; eBooks; Instructional design; Vocabulary;
Mate Marote: A flexible automated framework for large-scale educational interventions
Keywords: بازی های کامپیوتری; Educational neuroscience; Executive functions; Cognitive training; Children; OLPC; Computer games
The Flow State Scale for Occupational Tasks: Development, Reliability, and Validity
Keywords: بازی های کامپیوتری; computer games; occupational therapy; rehabilitation; State-Trait Anxiety Inventory
Building and mining a repository of design pattern instances: Practical and research benefits
Keywords: بازی های کامپیوتری; Software engineering; Computer games; Design patterns; Repository
Teachers' implementation of a game-based biotechnology curriculum
Keywords: بازی های کامپیوتری; Computer games; Science education; Biotechnology
A meta-analytic review of the role of instructional support in game-based learning
Keywords: بازی های کامپیوتری; Computer games; Serious games; Game-based learning; Cognition; Meta-analysis; Instructional support
Effects of screen size, viewing angle, and players’ immersion tendencies on game experience
Keywords: بازی های کامپیوتری; Screen size; Viewing angle; Immersion tendency; Physical presence; Self-presence; Computer games
Emotion understanding and performance during computer-supported collaboration
Keywords: بازی های کامپیوتری; Awareness; Affect; Computer games; Synchronous collaboration; Computer-supported communication; Remote and co-present
Influences of motives to play and time spent gaming on the negative consequences of adolescent online computer gaming
Keywords: بازی های کامپیوتری; Adolescent; Behaviour problems; Computer games; Consequences; Motivation; Videogames
Modeling game usage, purchase behavior and ease of use
Keywords: بازی های کامپیوتری; Computer games; Ease of use; Purchase; Structural equation modeling; Usage
Development of a computer game-based framework for cognitive behaviour identification by using Bayesian inference methods
Keywords: بازی های کامپیوتری; Bayesian networks; Cognitive behavioural analysis; Computer games
Engagement in digital entertainment games: A systematic review
Keywords: بازی های کامپیوتری; Engagement; Enjoyment; Entertainment; Computer games; Flow; Motives
Modeling the effect of self-efficacy on game usage and purchase behavior
Keywords: بازی های کامپیوتری; Self-efficacy; Usage; Purchase; Computer games; Confirmatory factors analysis; Structural equation modeling
P2P consistency support for large-scale interactive applications
Keywords: بازی های کامپیوتری; P2P networks; Consistency maintenance; Computer games
Playing into the wild: A gesture-based interface for gaming in public spaces
Keywords: بازی های کامپیوتری; Computer games; Image processing; Immersive environments; Action recognition algorithms; Gesture following; Gaming in public spaces; Tortellini pasta; Shanghai 2010 World Expo
A systematic literature review of empirical evidence on computer games and serious games
Keywords: بازی های کامپیوتری; Computer games; Serious games; Learning; Skill enhancement; Engagement
Personality and media influences on violence and depression in a cross-national sample of young adults: Data from Mexican–Americans, English and Croatians
Keywords: بازی های کامپیوتری; Personality; Violent crime; Aggression; Mass media; Computer games; Television
Call of (civic) duty: Action games and civic behavior in a large sample of youth
Keywords: بازی های کامپیوتری; Computer games; Prosocial behavior; Civic engagement; Adolescence; Child development
The role of psychology in understanding the impact of computer games
Keywords: بازی های کامپیوتری; Computer games; Psychology; Engagement; Serious games; Learning
Game On… Girls: Associations Between Co-playing Video Games and Adolescent Behavioral and Family Outcomes
Keywords: بازی های کامپیوتری; Video games; Co-play; Mediation; Adolescents; Gender; Prosocial; Computer games
The role of Game Discourse Analysis and curiosity in creating engaging and effective serious games by implementing a back story and foreshadowing
Keywords: بازی های کامپیوتری; Computer games; Game design; Discourse analysis; Engagement; Curiosity; Entertainment
An evaluation of the Wii Nunchuk as an alternative assistive device for people with intellectual and physical disabilities using switch controlled software
Keywords: بازی های کامپیوتری; Intellectual disabilities; Nintendo Wii; Evaluation; Computer games