کد مقاله کد نشریه سال انتشار مقاله انگلیسی نسخه تمام متن
6839625 1434665 2018 52 صفحه PDF دانلود رایگان
عنوان انگلیسی مقاله ISI
Game over for Tetris as a platform for cognitive skill training
ترجمه فارسی عنوان
بازی برای تتریس به عنوان یک پلت فرم برای آموزش مهارت های شناختی
کلمات کلیدی
بازی های کامپیوتری، مهارت های فضایی، منتقل کردن،
موضوعات مرتبط
علوم انسانی و اجتماعی روانشناسی روان شناسی کاربردی
چکیده انگلیسی
Despite popular enthusiasm for using computer games as a way to train educationally relevant cognitive skills, a review of the research reveals a frequent lack of transferable learning outcomes resulting from computer game play (Mayer, 2014). One explanation could be that computer game environments are fast and forward-moving, whereas learning that leads to transfer is reflective, effortful, and requires integrating new information with prior knowledge. What can be added to computer games to facilitate learning that transfers outside of the game context? This study investigated how to train transferable spatial skills with Tetris. In Study 1 (value added study), participants who played Tetris along with explicit instruction in Tetris cognitive strategies across 4 sessions did not show greater gains in 6 cognitive skills, including spatial and perceptual skills, than participants who only played Tetris across 4 sessions. In Study 2 (cognitive consequences study), participants who played Tetris in Study 1 did not show greater gains in 6 cognitive skills than participants who did not play Tetris. This research demonstrates the failure of Tetris to train cognitive skills even with evidence-based training enhancements, and highlights the idea that fast-paced computer game playing can foster highly specific skills that do not transfer.
ناشر
Database: Elsevier - ScienceDirect (ساینس دایرکت)
Journal: Contemporary Educational Psychology - Volume 54, July 2018, Pages 29-41
نویسندگان
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