Keywords: سرگرمی; Social media; YouTube; Academic learning; Academic performance; Entertainment;
مقالات ISI سرگرمی (ترجمه نشده)
مقالات زیر هنوز به فارسی ترجمه نشده اند.
در صورتی که به ترجمه آماده هر یک از مقالات زیر نیاز داشته باشید، می توانید سفارش دهید تا مترجمان با تجربه این مجموعه در اسرع وقت آن را برای شما ترجمه نمایند.
در صورتی که به ترجمه آماده هر یک از مقالات زیر نیاز داشته باشید، می توانید سفارش دهید تا مترجمان با تجربه این مجموعه در اسرع وقت آن را برای شما ترجمه نمایند.
Keywords: سرگرمی; Task switching; Media multitasking; Entertainment; Time passage; Time duration; Media measure;
Keywords: سرگرمی; Live-stream; Flow; Entertainment; Social interaction; Endorsement;
Keywords: سرگرمی; Self-presentation; Impression motivation; Media sharing; Self-discrepancy; Entertainment; Social network sites;
Keywords: سرگرمی; Tourism; Future; Scenario; Dark; Entertainment; Park; Futures; Disasters; Terror; Theme;
Keywords: سرگرمی; Motivation; Brand community; Satisfaction; Commitment; Knowledge; Entertainment;
Keywords: سرگرمی; Robots; Entertainment; Animation; Creativity; Puppetry; Human-robot interaction; Motion design; Motion planning; Control; Movement; Performance; Robot theater;
Keywords: سرگرمی; Mobile technology; Online shopping; Entertainment; Older adults; Smartphone; Tablet computer;
Keywords: سرگرمی; Tourism; Dark; Humans; Future; Scenario; Death; Entertainment;
Keywords: سرگرمی; D83; L82; L83; Suspense; Surprise; Entertainment; TV audience; Betting odds; Tennis;
Keywords: سرگرمی; Computer games; Serious games; Entertainment; Engagement; Learning; Systematic literature review;
Keywords: سرگرمی; Service; Involvement; Loyalty; Entertainment; Empirical
Keywords: سرگرمی; Uses and gratification theory; Information system continuance; Attitude; Satisfaction; Entertainment; Status seeking;
Keywords: سرگرمی; Self-disclosure; Intimacy; Relationship; Entertainment; Capitalization; Social network sites
Keywords: سرگرمی; Retail experience; Education; Entertainment; Motivational orientation
Keywords: سرگرمی; Digital game; Entertainment; Engagement; Enjoyment; Playability; Player experience;
Keywords: سرگرمی; Creative industries; Creative economy; Digital; Convergence; Media; Entertainment; Scenario; Foresight; Futures studies; Technological impact; Competences; Skills; Work; Microfoundations; Human capital resource; Strategic human resources
Keywords: سرگرمی; Word of mouth; eWOM; Entertainment; Television programs; Films; Movies
Keywords: سرگرمی; Web portals; Motivation; Intention to use; Social escapism; Web use; Entertainment
Keywords: سرگرمی; Brain-computer interface; Entertainment; P300 event-related potential; Assistive technology; Usability testing; User-centered design; Users with disabilities;
Keywords: سرگرمی; Entertainment; Virtual heritage; Authenticity; Violence; Interaction design
Keywords: سرگرمی; Lottery prize; Rational addiction; Entertainment; Desperation; Sentiments
Keywords: سرگرمی; Multitouch Interfaces; Tangible User Interfaces; Edutainment; Entertainment; Portable framework
Keywords: سرگرمی; Exertion; Games; Exertion games; Sport; Entertainment; Play
Keywords: سرگرمی; Entertainment; Escapism; Stress; Problematic smartphone use
Dynamic difficulty adjustment on MOBA games
Keywords: سرگرمی; Artificial intelligence; Digital games; Dynamic difficulty adjustment; Dynamic difficulty balance; Entertainment; MOBA;
Mood Glove: A haptic wearable prototype system to enhance mood music in film
Keywords: سرگرمی; Haptic; Wearable technology; Prototype; Entertainment; Film music; Cross-modal;
The impact of age in the generation of satisfaction and WOM in mobile shopping
Keywords: سرگرمی; M-shopping; WOM; Age; Satisfaction; Entertainment; Subjective norms
Defibrillation in the movies: A missed opportunity for public health education
Keywords: سرگرمی; Cardiopulmonary resuscitation (CPR); Automated external defibrillator (AED); Defibrillation; Resuscitation quality; Movies; Entertainment;
Celebrity and politics: Effects of endorser credibility and sex on voter attitudes, perceptions, and behaviors
Keywords: سرگرمی; Mass communication; Politics; Experimental design; Entertainment; Celebrity
“Who vs. Whom AND Where Should We Go Through?”: A reflection towards clarifying the effect of media and entertainment on children’s development for future research
Keywords: سرگرمی; Media; Entertainment; Children’s development; Self-Arousal Learning
Powerful stakeholders' views of entertainment in Macao's future
Keywords: سرگرمی; Entertainment; Gaming; Gambling; Powerful stakeholders; Discourse analysis
Engagement in digital entertainment games: A systematic review
Keywords: سرگرمی; Engagement; Enjoyment; Entertainment; Computer games; Flow; Motives
The role of Game Discourse Analysis and curiosity in creating engaging and effective serious games by implementing a back story and foreshadowing
Keywords: سرگرمی; Computer games; Game design; Discourse analysis; Engagement; Curiosity; Entertainment
Estimating the impact of showroom entertainment on the gaming volumes of Las Vegas hotel–casinos
Keywords: سرگرمی; Showrooms; Entertainment; Casino marketing; Casino management; Operations analysis
Entertainment in retailing: The influences of advanced technologies
Keywords: سرگرمی; Retailing; Shopping experience; Consumer behavior; Advanced technologies; Entertainment
Estimating the impact of entertainment on the restaurant revenues of a Las Vegas hotel casino: An exploratory study
Keywords: سرگرمی; Entertainment; Casino marketing; Casino management; Restaurant management; Operations analysis
More than a feeling: Measurement of sonic user experience and psychophysiology in a first-person shooter game
Keywords: سرگرمی; Psychophysiology; Sonic user experience (UX); Entertainment; Emotion; Affective gaming; Action video games
Closing the market as the only protection? Trade unions and the labor market in the French performing arts industry from 1919 to 1937
Keywords: سرگرمی; Labor market; Labor union; Closed shop; Closed market; Entertainment; Show business; Unemployment; Profession; Musician; Actor; France
Smart Access Points on the road for online gaming in vehicular networks
Keywords: سرگرمی; Online games; Smart Access Point; Entertainment; Vehicular networks
Using “biztainment” to gain competitive advantage
Keywords: سرگرمی; Entertainment; Service design and paradigms; Economic advantage
NOW THAT IS FUNNY: Humour in Tourism Settings
Keywords: سرگرمی; humour; entertainment; frames; mindfulness; identity
Online recreation: The relationship between loneliness, Internet self-efficacy and the use of the Internet for entertainment purposes
Keywords: سرگرمی; Online recreation; Internet; Leisure; Entertainment; Loneliness; Self-efficacy
Do visitors' interest level and perceived quantity of web page content matter in shaping the attitude toward a web site?
Keywords: سرگرمی; Electronic business; Web; Informativeness; Entertainment; Content quantity; Navigation difficulty; Attitude toward a web site
Design and implementation of real-time betting system with offline terminals
Keywords: سرگرمی; Real-time betting; Electronic betting; Offline; Security; Synchronization; Interactive systems; Entertainment; Wireless communications
Embedding expression: Pervasive computing architecture for art and entertainment
Keywords: سرگرمی; Entertainment; Art; Pervasive computing; Expression