کد مقاله کد نشریه سال انتشار مقاله انگلیسی نسخه تمام متن
10303610 545607 2015 25 صفحه PDF دانلود رایگان
عنوان انگلیسی مقاله ISI
Electronic gaming machines and gambling disorder: A cross-cultural comparison between treatment-seeking subjects from Brazil and the United States
ترجمه فارسی عنوان
دستگاه های بازی های کامپیوتری و اختلال قمار: مقایسه بین فرهنگی بین افراد مبتلا به درمان در برزیل و ایالات متحده
کلمات کلیدی
قمار، اختلال قماربازی، ماشین های بازی های الکترونیکی روانپزشکی متقابل فرهنگی،
موضوعات مرتبط
علوم زیستی و بیوفناوری علم عصب شناسی روانپزشکی بیولوژیکی
چکیده انگلیسی
Aims: The objective of this paper is to perform a cross-cultural comparison of gambling disorder (GD) due to electronic gaming machines (EGM), a form of gambling that may have a high addictive potential. Our goal is to investigate two treatment-seeking samples of adults collected in Brazil and the United States, countries with different socio-cultural backgrounds. This comparison may lead to a better understanding of cultural influences on GD. Methods: The total studied sample involved 733 treatment-seeking subjects: 353 men and 380 women (average age=45.80, standard deviation ±10.9). The Brazilian sample had 517 individuals and the American sample 216. Subjects were recruited by analogous strategies. Results: We found that the Brazilian sample was younger, predominantly male, less likely to be Caucasian, more likely to be partnered, tended to have a faster progression from recreational gambling to GD, and were more likely to endorse chasing losses. Conclusion: This study demonstrated that there are significant differences between treatment-seeking samples of adults presenting GD due to EGM in Brazil and in the United States. These findings suggest that cultural aspects may have a relevant role in GD due to EGM.
ناشر
Database: Elsevier - ScienceDirect (ساینس دایرکت)
Journal: Psychiatry Research - Volume 230, Issue 2, 15 December 2015, Pages 430-435
نویسندگان
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