کد مقاله کد نشریه سال انتشار مقاله انگلیسی نسخه تمام متن
347701 618056 2015 13 صفحه PDF دانلود رایگان
عنوان انگلیسی مقاله ISI
Textual Adventures: Writing and Game Development in the Undergraduate Classroom
ترجمه فارسی عنوان
ماجراهای متنی: نوشتن و توسعه بازی در کلاس درس در مقطع کارشناسی
کلمات کلیدی
بازی های ویدئویی. نوشتن آموزش؛ توسعه؛ نرم افزار؛ روایت؛ نوشتن حرفه ای؛ نگارش فنی
موضوعات مرتبط
علوم انسانی و اجتماعی علوم انسانی و هنر زبان و زبان شناسی
چکیده انگلیسی

Building on scholarship in video game studies, this article argues that rather than writing about games as textual artifacts or playing games to reveal what they can teach us about writing, we should design curricula that introduce students to all of the writing that supports a successful game. The broader claim is that good writing leads to good software. In this case the software in question just happens to be a video game. The software and information technology industries value skilled writers, and those involved with writing pedagogy should continue to explore new methods for preparing students for these opportunities. Building on existing narratological approaches to teaching games is recommended as a place to begin. This article documents a specific endeavor to teach writing through software and game development. The article demonstrates how students experience the entire software development life cycle and its many writing challenges while developing their own text-based adventure games from the ground up.

ناشر
Database: Elsevier - ScienceDirect (ساینس دایرکت)
Journal: Computers and Composition - Volume 37, September 2015, Pages 31–43
نویسندگان
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