کد مقاله کد نشریه سال انتشار مقاله انگلیسی نسخه تمام متن
350504 618450 2014 7 صفحه PDF دانلود رایگان
عنوان انگلیسی مقاله ISI
Exploring students’ behaviors in a competition-driven educational game
ترجمه فارسی عنوان
بررسی دانشجویان رفتار در یک بازی آموزشی مبتنی بر رقابت
کلمات کلیدی
موضوعات مرتبط
مهندسی و علوم پایه مهندسی کامپیوتر نرم افزارهای علوم کامپیوتر
چکیده انگلیسی


• This study analyzes students’ behaviors in a competitive game.
• Their behaviors can be classified as competition-driven and learning cycles.
• The two behavior cycles appeared in an alternating way.

Educational mini-games, one of the applications of game-based learning, have been widely used to benefit student learning. However, few studies have examined the influence of competition-driven educational games on students’ behaviors, which might offer insights into how to develop well-designed educational games. Thus, this study discusses a Pet-Master system, as an example of a competition-driven educational game, in an investigation of students’ behaviors through both event-based and time-based analysis. Two empirical studies were conducted using the two types of analysis. The results of the event-based analysis indicated that the behaviors can be categorized into two parts: competition-driven and learning cycles. Evidence from the time-based analysis showed that the two behavior cycles appeared in an alternating way with a lower transition frequency. Based on the results we develop a design framework for competition-driven educational games, which illustrates the relationship among the social, learning, and gameplay dimensions. The framework and its application might serve to optimize learning outcomes and influence the way games are designed in order to maximize educational benefits in the future.

ناشر
Database: Elsevier - ScienceDirect (ساینس دایرکت)
Journal: Computers in Human Behavior - Volume 35, June 2014, Pages 68–74
نویسندگان
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