کد مقاله کد نشریه سال انتشار مقاله انگلیسی نسخه تمام متن
351167 618464 2013 8 صفحه PDF دانلود رایگان
عنوان انگلیسی مقاله ISI
A cognitive-behavioral model of problematic online gaming in adolescents aged 12–22 years
موضوعات مرتبط
مهندسی و علوم پایه مهندسی کامپیوتر نرم افزارهای علوم کامپیوتر
پیش نمایش صفحه اول مقاله
A cognitive-behavioral model of problematic online gaming in adolescents aged 12–22 years
چکیده انگلیسی

The aim of this study was to apply the cognitive behavioral model of problematic Internet use to the context of online game use to obtain a better understanding of problematic use of online games and its negative consequences. In total, 597 online game playing adolescents aged 12–22 years participated in this study. Results showed that the cognitive behavioral model of problematic Internet use can also be used in the context of online game use. More specifically, preference for online social interaction, mood regulation and deficient self-regulation appeared to play an important role in predicting negative outcomes from problematic online game use. Together, these cognitions and behaviors explained 79% of the variance of negative outcomes scores. These findings can be used to develop strategies that aim at reducing problematic online game behavior and its negative consequences.


► We examined problematic online game use among adolescents aged 12–22 years.
► The cognitive behavioral model of problematic Internet use was applied.
► The model is also useful in the context of problematic online gaming.
► Deficient self-regulation is the key factor in explaining negative outcomes.
► Preference for online social interaction and mood regulation are also important.

ناشر
Database: Elsevier - ScienceDirect (ساینس دایرکت)
Journal: Computers in Human Behavior - Volume 29, Issue 1, January 2013, Pages 202–209
نویسندگان
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