کد مقاله | کد نشریه | سال انتشار | مقاله انگلیسی | نسخه تمام متن |
---|---|---|---|---|
351186 | 618465 | 2013 | 7 صفحه PDF | دانلود رایگان |

Virtual environments (VEs) provide an inexpensive way of conducting ecologically valid psychological research. The present study used a VE to demonstrate conditioned suppression, a behavioral model of anxiety, in a first-person perspective video game. During operant training, participants learned to shoot crates to find gold bars and thus score points in the game. Next, during Pavlovian conditioning, a colored light (i.e., conditioned stimulus: CS+) was followed by a white noise unconditioned stimulus (US) while a different colored light (CS−) was not paired with the US. Probe trials in a final testing phase were then used to assess suppression. We found significant suppression of accurate responding (shots hitting the designated targets) during the presence of the CS+ relative to the CS−, both in terms of total hits and hits as a proportion of total shots. Importantly, this effect emerged despite the overall level of operant responding being undiminished during the CS+. Our findings are consistent with related studies examining human behavior in real environments, and demonstrate the potential of VEs in combination with a modestly aversive CS to allow a detailed behavioral profile of anxiety to emerge.
• We present a novel approach to study anxiety using a virtual environment.
• We create a conditioned suppression paradigm within a first-person perspective game.
• We find conditioned suppression of accurate responding.
• Overall responding remains undiminished.
• This demonstrates the power of VEs to reveal subtle behavioral effects of anxiety.
Journal: Computers in Human Behavior - Volume 29, Issue 3, May 2013, Pages 552–558