کد مقاله کد نشریه سال انتشار مقاله انگلیسی نسخه تمام متن
351211 618465 2013 12 صفحه PDF دانلود رایگان
عنوان انگلیسی مقاله ISI
Experience beyond knowledge: Pragmatic e-learning systems design with learning experience
موضوعات مرتبط
مهندسی و علوم پایه مهندسی کامپیوتر نرم افزارهای علوم کامپیوتر
پیش نمایش صفحه اول مقاله
Experience beyond knowledge: Pragmatic e-learning systems design with learning experience
چکیده انگلیسی

With the growing demand in e-learning system, traditional e-learning systems have dramatically evolved to provide more adaptive ways of learning, in terms of learning objectives, courses, individual learning processes, and so on. This paper reports on differences in learning experience from the learner’s perspectives when using an adaptive e-learning system, where the learner’s knowledge or skill level is used to configure the learning path. Central to this study is the evaluation of a dynamic content sequencing system (DCSS), with empirical outcomes being interpreted using Csikszentmihalyi’s flow theory (i.e., Flow, Boredom, and Anxiety). A total of 80 participants carried out a one-way between-subject study controlled by the type of e-learning system (i.e., the DCSS vs. the non-DCSS). The results indicated that the lower or medium achievers gained certain benefits from the DCSS, whilst the high achievers in learning performance might suffer from boredom when using the DCSS. These contrasting findings can be suggested as a pragmatic design guideline for developing more engaging computer-based learning systems for unsupervised learning situations.


• Flow theory is used to examine the benefits of the dynamic content sequencing system.
• Learning experience from flow was measured against learning performance.
• A pragmatic design guideline was suggestive of engaging e-learning experience.

ناشر
Database: Elsevier - ScienceDirect (ساینس دایرکت)
Journal: Computers in Human Behavior - Volume 29, Issue 3, May 2013, Pages 747–758
نویسندگان
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