کد مقاله کد نشریه سال انتشار مقاله انگلیسی نسخه تمام متن
351229 618465 2013 9 صفحه PDF دانلود رایگان
عنوان انگلیسی مقاله ISI
The embodiment of sexualized virtual selves: The Proteus effect and experiences of self-objectification via avatars
موضوعات مرتبط
مهندسی و علوم پایه مهندسی کامپیوتر نرم افزارهای علوم کامپیوتر
پیش نمایش صفحه اول مقاله
The embodiment of sexualized virtual selves: The Proteus effect and experiences of self-objectification via avatars
چکیده انگلیسی

Research has indicated that many video games and virtual worlds are populated by unrealistic, hypersexualized representations of women, but the effects of embodying these representations remains understudied. The Proteus effect proposed by Yee and Bailenson (2007) suggests that embodiment may lead to shifts in self-perception both online and offline based on the avatar’s features or behaviors. A 2 × 2 experiment, the first of its kind, examined how self-perception and attitudes changed after women (N = 86) entered a fully immersive virtual environment and embodied sexualized or nonsexualized avatars which featured either the participant’s face or the face of an unknown other. Findings supported the Proteus effect. Participants who wore sexualized avatars internalized the avatar’s appearance and self-objectified, reporting more body-related thoughts than those wearing nonsexualized avatars. Participants who saw their own faces, particularly on sexualized avatars, expressed more rape myth acceptance than those in other conditions. Implications for both online and offline consequences of using sexualized avatars are discussed.


• Sexualized avatars promoted more self-objectification than nonsexualized avatars.
• Sexualized selves promoted more rape myth acceptance than others.
• The Proteus effect was supported: sexualized avatars affected self-perception.

ناشر
Database: Elsevier - ScienceDirect (ساینس دایرکت)
Journal: Computers in Human Behavior - Volume 29, Issue 3, May 2013, Pages 930–938
نویسندگان
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