کد مقاله کد نشریه سال انتشار مقاله انگلیسی نسخه تمام متن
351582 618473 2011 8 صفحه PDF دانلود رایگان
عنوان انگلیسی مقاله ISI
A study on the goal value for massively multiplayer online role-playing games players
موضوعات مرتبط
مهندسی و علوم پایه مهندسی کامپیوتر نرم افزارهای علوم کامپیوتر
پیش نمایش صفحه اول مقاله
A study on the goal value for massively multiplayer online role-playing games players
چکیده انگلیسی

This study examines the goal of value sought by players of the massively multiplayer online role playing games (MMORPGs). We drew on the Means-end Chains (MECs) model frequently used in marketing as a theoretical basis. Soft laddering method was also adopted as a tool for in-depth interviews. Content analysis was used to analyze the “Attributes–Consequences–Values” for MMORPGs players, then converted into a hierarchical value map (HVM). The study found that role-playing, interface design, multiplayer gaming, independent play, popularity and virtual pets were the order of game attributes users took into consideration when playing MMORPGs. The consequences benefits for the users were, in order, enhanced interaction, more fun, enhanced efficiency, fantasy fulfillment, winning, novelty, more insurance, increased wealth and stress relief. The value targets sought by players were concluded to be fun and enjoyment in life, sense of accomplishment, warm relationships with others, sense of belonging and security in order of importance.


► The study illustrates the values of massively multiplayer online role playing games (MMORPGs) players.
► We drew on the Means-end Chains (MECs) model as a theoretical basis.
► Content analysis was used to analyze the “Attribute-Consequence-Value” for MMORPGs players.
► We show how a value can be related to a MMORPGs’ consequence.
► The structures of values are set up by hierarchical value map.

ناشر
Database: Elsevier - ScienceDirect (ساینس دایرکت)
Journal: Computers in Human Behavior - Volume 27, Issue 6, November 2011, Pages 2153–2160
نویسندگان
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