کد مقاله کد نشریه سال انتشار مقاله انگلیسی نسخه تمام متن
352535 618510 2006 10 صفحه PDF دانلود رایگان
عنوان انگلیسی مقاله ISI
Designing educational experiences using ubiquitous technology
موضوعات مرتبط
مهندسی و علوم پایه مهندسی کامپیوتر نرم افزارهای علوم کامپیوتر
پیش نمایش صفحه اول مقاله
Designing educational experiences using ubiquitous technology
چکیده انگلیسی

The aim of the study was to explore the design of situated educational and compelling experiences using SoundScape technology – which is a ubiquitous technology. Two experiences were designed: one that had a goal and the other that did not. Twenty six children then explored both experiences. The children found that the SoundScape with a goal was more interesting and were more likely to want to have another go than the non-goal version. They also made more positive comments concerning the goal version. Mentioning the presence of a goal as important factor in determining why they liked the game. More negative comments were made concerning the non-goal version and the children mentioned the lack of a goal as negative aspect of the non-goal version. One improvement they suggested for the non-goal version was to add a goal and to include more sensory stimulation. They overwhelmingly preferred the goal version compared to the non-goal version and when asked by far the most popular reason was the presence of a goal.

ناشر
Database: Elsevier - ScienceDirect (ساینس دایرکت)
Journal: Computers in Human Behavior - Volume 22, Issue 1, January 2006, Pages 67–76
نویسندگان
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