کد مقاله کد نشریه سال انتشار مقاله انگلیسی نسخه تمام متن
4937155 1434618 2017 27 صفحه PDF دانلود رایگان
عنوان انگلیسی مقاله ISI
Problem solving through digital game design: A quantitative content analysis
ترجمه فارسی عنوان
حل مسئله از طریق طراحی بازی های دیجیتال: تجزیه و تحلیل محتوای کمی
کلمات کلیدی
آموزش نیازهای ویژه، طراحی بازی دیجیتال، حل مسئله، تجزیه و تحلیل محتوای کم،
موضوعات مرتبط
مهندسی و علوم پایه مهندسی کامپیوتر نرم افزارهای علوم کامپیوتر
چکیده انگلیسی
Project Tech engages secondary students (ages 14 to 17) in the process of digital game design in a variety of in-school, after-school, and secure settings. The goal of Project Tech is to leverage students' interests in games and design to foster their problem-solving in a supportive environment where they learn to create games about a social issue they have experienced personally. The present study compares the in-school special needs version of Project Tech (n = 11) to examine problem solving. Students enrolled in Project Tech were guided in the process of designing digital games aimed at teaching younger students (ages 12-15) about social issues facing teenagers. A quantitative content analysis was conducted on 35 iterations of a directed design game and 35 iterations of a free design game created by special needs young people and director notes. The purpose of the study was to draw from the game iterations a list of empirically grounded problem solving attributes that are associated with digital game design in a special needs classroom. The findings of the study resulted in the understanding of problem solving with special needs young people in four areas: representative characteristics, planning characteristics, executing characteristics and evaluation characteristics.
ناشر
Database: Elsevier - ScienceDirect (ساینس دایرکت)
Journal: Computers in Human Behavior - Volume 73, August 2017, Pages 28-37
نویسندگان
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