کد مقاله کد نشریه سال انتشار مقاله انگلیسی نسخه تمام متن
4937674 1434623 2017 10 صفحه PDF دانلود رایگان
عنوان انگلیسی مقاله ISI
The effects of input modality and story-based knowledge on users' game experience
ترجمه فارسی عنوان
اثرات روش های ورودی و دانش مبتنی بر داستان بر تجربه بازی کاربران
کلمات کلیدی
موضوعات مرتبط
مهندسی و علوم پایه مهندسی کامپیوتر نرم افزارهای علوم کامپیوتر
چکیده انگلیسی
This study examines how input modality (finger touch vs. stylus) and story-based knowledge (eWOM only vs. eWOM + visual game-metaphor-based knowledge) affect assessments of the dynamics of gameplay experience over time: ergonomic and hedonic quality, judgment of appeal, and perceived enjoyment. In the immediate evaluation, we asked two groups with different story knowledge to complete close-ended questionnaires after playing a paid mobile game with different input modalities. After a four-week delay, eighty participants returned and completed the same close-ended and new open-ended questionnaires to measure their impressions of the game and their remembered experiences across the input methods for game interaction. The results show significant main and interaction effects only for the input modality and time in the evaluation of the complete gaming experience, but the results of the univariate analysis show significant differences across story-knowledge groups in the assessment of hedonic quality. Although it was difficult to draw a clear conclusion about which input modality was better, the stylus has good potential as an alternative game controller.
ناشر
Database: Elsevier - ScienceDirect (ساینس دایرکت)
Journal: Computers in Human Behavior - Volume 68, March 2017, Pages 180-189
نویسندگان
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