کد مقاله کد نشریه سال انتشار مقاله انگلیسی نسخه تمام متن
6795259 1432779 2018 9 صفحه PDF دانلود رایگان
عنوان انگلیسی مقاله ISI
Designing for learning mathematics through programming: A case study of pupils engaging with place value
ترجمه فارسی عنوان
طراحی برای یادگیری ریاضیات از طریق برنامه ریزی: مطالعه موردی دانش آموزان درگیر با ارزش محل
کلمات کلیدی
برنامه های کودکانه آموزش محاسبات، ریاضیات، خراش صدا و سیما، ارزش مکانی،
موضوعات مرتبط
مهندسی و علوم پایه مهندسی کامپیوتر تعامل انسان و کامپیوتر
چکیده انگلیسی
This paper focuses on a major part of a two-year intervention, ScratchMaths (SM), which seeks to exploit programming for the learning of mathematics. The SM hypothesis is that given the right design of curriculum, pedagogy and digital tools, pupils can engage with and express important mathematical ideas through computer programming. We describe the overall design of SM and as an illustration of the approach, we elaborate a more detailed description of the specific SM activities that seek to harness the programming concept of 'objects communicating with one another' for the exploration of the mathematical concept of place value through a syntonic approach to learning. We report a case study of how these activities were implemented in two primary classes. Our findings constitute a kind of existence theorem: that with carefully designed and sequenced learning activities and appropriate teacher support, this approach can allow pupils to engage with difficult mathematical ideas in new, meaningful and generalisable ways. We also point to the challenges which emerged through this process in ensuring pupils encounter these mathematical ideas.
ناشر
Database: Elsevier - ScienceDirect (ساینس دایرکت)
Journal: International Journal of Child-Computer Interaction - Volume 16, June 2018, Pages 68-76
نویسندگان
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