کد مقاله کد نشریه سال انتشار مقاله انگلیسی نسخه تمام متن
6835714 1434603 2018 25 صفحه PDF دانلود رایگان
عنوان انگلیسی مقاله ISI
Different cognitive abilities displayed by action video gamers and non-gamers
ترجمه فارسی عنوان
توانایی های شناختی مختلف نمایش داده شده توسط بازی های ویدئویی و غیر بازیگران
موضوعات مرتبط
مهندسی و علوم پایه مهندسی کامپیوتر نرم افزارهای علوم کامپیوتر
چکیده انگلیسی
Playing action video games requires players to develop a cognitive profile that allows them to rapidly monitor and react to fast moving visual and auditory stimuli, and to inhibit erroneous actions. This study investigated whether experience with action videogames is associated with an advantage on standardized cognitive tasks. Specifically, we investigated whether individuals who played action video games demonstrated enhanced cognitive processing speed, task-switching and inhibitive abilities. First person shooter (FPS) and Massive online battle arena (MOBA) experienced video game players (AVGPs) and individuals with little to no videogame experience (NVGPs) performed both a Stroop test and a Trail-Making test (TMT A&B). Results showed that on the Stroop test, AVGPs responded significantly faster than NVGPs but made significantly more errors. Alternatively, on the TMT test AVGPs displayed faster reaction times while error rates did not differ compared to NVGPs. Our findings suggest that while AVGPs may possess enhanced processing speed and task-switching ability, AVGPs adopt a strategy that favours speed over accuracy on a task evaluating cognitive inhibition ability. Our data corroborate and bolster previous findings demonstrating a different cognitive profile for individuals that specifically play action video games.
ناشر
Database: Elsevier - ScienceDirect (ساینس دایرکت)
Journal: Computers in Human Behavior - Volume 88, November 2018, Pages 255-262
نویسندگان
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