کد مقاله کد نشریه سال انتشار مقاله انگلیسی نسخه تمام متن
6838499 618444 2015 10 صفحه PDF دانلود رایگان
عنوان انگلیسی مقاله ISI
Audial engagement: Effects of game sound on learner engagement in digital game-based learning environments
ترجمه فارسی عنوان
مشارکت شنوایی: تأثیر صدای بازی بر یادگیری یادگیرندگان در محیط های یادگیری مبتنی بر دیجیتال
موضوعات مرتبط
مهندسی و علوم پایه مهندسی کامپیوتر نرم افزارهای علوم کامپیوتر
چکیده انگلیسی
Learner engagement has been considered to be an important factor for successful learning in multimedia learning environments, which include digital game-based learning (DGBL). Nonetheless, there have been few empirical studies and very little consensus on what elements critically affect learners' engagement in a DGBL environment. Audial and visual stimuli are often the only means to communicate learning materials to the learners because of the virtual environment found in DGBLs. This means that learners' engagement in DGBL will need to occur via audial or visual stimuli - sans other specialty devices to immerse players in virtual reality (such as Occulus Rifts and Virtusphere). Yet, very few researchers have directly measured the effect of sensory stimuli on learners' engagement during (game-based) learning. This study examined the effects of non-player characters' (NPC) voiceovers on play-learners' engagement in DGBL through a role-playing game (RPG). A randomized control-group post-test only design was used to collect data from 74 participants. Data analysis revealed that the participants who played the game with voiceovers were more engaged than participants who played without voiceovers. The results of this study will guide practitioners to identify more effective ways of adopting, developing, and modifying digital games for educational purposes.
ناشر
Database: Elsevier - ScienceDirect (ساینس دایرکت)
Journal: Computers in Human Behavior - Volume 46, May 2015, Pages 129-138
نویسندگان
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