کد مقاله | کد نشریه | سال انتشار | مقاله انگلیسی | نسخه تمام متن |
---|---|---|---|---|
350247 | 618433 | 2016 | 11 صفحه PDF | دانلود رایگان |
• Investigating stereotype threat in the context of women playing games.
• Women's gamer identity and play habits as important moderators for threat effects.
• Worse performance in threat condition compared to neutral and boost conditions.
• Increased negative affect in threat condition compared to neutral and boost conditions.
• Female role modeling does not guarantee improved performance or affective responses.
The present study assesses the impact of stereotype threat on how women experience digital gaming in an evaluative context. By means of a controlled lab experiment, this study tested the effects of reinforcing stereotypical information suggesting that women are less competent players versus the effects of countering this stereotype. In doing so, game leaderboard scores were manipulated distinguishing between Stereotype Neutral (high scores without gender cues), Stereotype Boost (female-dominated high scores) and Stereotype Threat (male-dominated high scores) conditions. Results indicated that gamer identity, trait competitiveness, and playing habits modulate the experience of social identity threat. Performance and affective responses elicited by the Stereotype Threat Condition were more negatively affected in case of strongly identified gamers, highly competitive women, and/or avid players when compared with the other conditions. However, virtually no differences were observed when comparing the Stereotype Neutral and Stereotype Boost conditions. Overall, the present study demonstrates the existence of the stereotype threat mechanism and how this undermines the game experience of female players within digital game culture.
Journal: Computers in Human Behavior - Volume 57, April 2016, Pages 377–387