|کد مقاله||کد نشریه||سال انتشار||مقاله انگلیسی||ترجمه فارسی||نسخه تمام متن|
|350435||618445||2014||8 صفحه PDF||سفارش دهید||دانلود رایگان|
این مقاله ISI می تواند منبع ارزشمندی برای تولید محتوا باشد.
- تولید محتوا برای سایت و وبلاگ
- تولید محتوا برای کتاب
- تولید محتوا برای نشریات و روزنامه ها
پایگاه «دانشیاری» آمادگی دارد با همکاری مجموعه «شهر محتوا» با استفاده از این مقاله علمی، برای شما به زبان فارسی، تولید محتوا نماید.
• Breathing training can be beneficial to individuals’ health and wellness.
• Mobile apps are a new tool for breathing training but lack formal evaluation in the literature.
• We compare three different designs, representative of those employed in current apps.
• Our analysis includes users’ physiological parameters as well as subjective perception.
• A way of visualizing breathing patterns improved traditional audio-only instructions.
Deep and slow breathing exercises can be an effective adjunct in the treatment of stress, anxiety, post-traumatic stress disorder, chronic pain and depression. Breathing techniques are traditionally learned in courses with trainers and/or with materials such as audio CDs for home practice. Recently, mobile apps have been proposed as novel breathing training tools, but to the best of our knowledge no research has focused on their evaluation so far. In this paper, we study three different designs for breathing training apps. The first employs audio instructions as in traditional training based on audio CDs, while the other two include visualizations of the breathing process, representative of those employed in current breathing training apps. We carry out a thorough analysis, focusing on users’ physiological parameters as well as subjective perception. One visualization produces better results both objectively (measured deepness of breath) and subjectively (users’ preferences and perceived effectiveness) than the more traditional audio-only design. This indicates that a visualization can contribute to the effectiveness of breathing training apps. We discuss which features could have allowed one visualization (but not the other) to obtain better results than traditional audio-only instructions.
Journal: Computers in Human Behavior - Volume 40, November 2014, Pages 56–63