کد مقاله کد نشریه سال انتشار مقاله انگلیسی نسخه تمام متن
350762 618457 2014 11 صفحه PDF دانلود رایگان
عنوان انگلیسی مقاله ISI
Underlying factors of social capital acquisition in the context of online-gaming: Comparing World of Warcraft and Counter-Strike
ترجمه فارسی عنوان
عوامل اصلی سرمایه اجتماعی در زمینه بازی آنلاین: مقایسۀ جهانی وارکرفت و ضد حمله
کلمات کلیدی
سرمایه اجتماعی، افشای خود، بازی های آنلاین، قبیله ها صنفی
موضوعات مرتبط
مهندسی و علوم پایه مهندسی کامپیوتر نرم افزارهای علوم کامپیوتر
چکیده انگلیسی


• We constructed and evaluated a model of social capital acquisition in online-gaming.
• Behaviors in clans and guilds predict self-disclosure and communication frequency.
• Self-disclosure and communication frequency predict social capital acquisition.
• The model fits the data well for samples stemming from games of different genres.

The present study examines how players’ behaviors within gaming-communities (clans and guilds) influence the acquisition of social capital in online-gaming. In contrast to most existing studies, our study asks for crucial underlying factors of social capital acquisition and thereby includes players of online-games of different genres to allow comparisons. We hypothesize that frequently playing together (familiarity), participating in offline events (physical proximity) and being involved in clan/guild administration (social proximity) lead to more communication with fellow players and foster self-disclosure towards fellow players, which together facilitates the formation of bridging and bonding social capital. A sample of 682 clan/guild players of the games Counter-Strike and World of Warcraft was recruited via Internet and was asked to fill out a questionnaire. Results of a path analysis support our assumptions and enhance previous findings that players of online-games especially gain positive social outcomes, when they go beyond the game and join game-related groups, engage in clan/guild administration and participate in offline events. By revealing the crucial role of self-disclosure and communication frequency as underlying factors of social capital acquisition in online-gaming, our results provide a deeper insight into these mechanisms than existing studies. Our findings have implications of general importance, since the tested model worked well for player samples stemming from online-games of different genres.

ناشر
Database: Elsevier - ScienceDirect (ساینس دایرکت)
Journal: Computers in Human Behavior - Volume 36, July 2014, Pages 179–189
نویسندگان
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