کد مقاله کد نشریه سال انتشار مقاله انگلیسی نسخه تمام متن
350773 618457 2014 11 صفحه PDF دانلود رایگان
عنوان انگلیسی مقاله ISI
Children’s perception of uncanny human-like virtual characters
ترجمه فارسی عنوان
درک کودک از شخصیت های مجازی انسانی مثل انسانی است
کلمات کلیدی
دره غریب فرزندان، حالت چهره، مانند شخصیت های انسانی، بازی های ویدئویی، انیمیشن
موضوعات مرتبط
مهندسی و علوم پایه مهندسی کامپیوتر نرم افزارهای علوم کامپیوتر
چکیده انگلیسی


• We examine children’s perception of the Uncanny Valley in human-like characters.
• Nine- to 11-year-olds do experience the uncanny in human-like virtual characters.
• Uncanniness was exaggerated in characters with a lack of upper facial expression.
• A startled facial expression was more prone to uncanniness than a happy expression.

The Uncanny Valley phenomenon predicts that humans will be less accepting, to the point of rejection, of synthetic agents with a human-like appearance. This is due to a perception of a strangeness or difference in how those characters look and behave from the human norm. Virtual characters with a human-like appearance are increasingly being used in children’s animation and video games. While studies have been conducted in adult perception of the Uncanny Valley in human-like virtual characters, little work exists that explores children’s perception of “uncanniness” in human-like virtual characters. Sixty-seven children between 9 and 11 years of age rated humans and human-like virtual characters showing different facial expressions for perceived strangeness, friendliness, and human-likeness. The results showed that children do experience uncanniness in human-like virtual characters, perceived as stranger, less friendly, and less human-like than humans. This perception of the uncanny was exaggerated further in human-like characters with aberrant facial expression. That is, when showing a startled expression and/or happiness with a lack of movement in the upper face including the eyes, eyebrows, and forehead. The possible implications of including human-like virtual characters in animation and video games for this age group are discussed.

ناشر
Database: Elsevier - ScienceDirect (ساینس دایرکت)
Journal: Computers in Human Behavior - Volume 36, July 2014, Pages 286–296
نویسندگان
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