کد مقاله | کد نشریه | سال انتشار | مقاله انگلیسی | نسخه تمام متن |
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351026 | 618462 | 2013 | 5 صفحه PDF | دانلود رایگان |
![عکس صفحه اول مقاله: Successful aging through digital games: Socioemotional differences between older adult gamers and Non-gamers Successful aging through digital games: Socioemotional differences between older adult gamers and Non-gamers](/preview/png/351026.png)
The purpose of this investigation was to examine differences in psychological functioning (e.g., well-being, affect, depression, and social functioning) between older adults who play digital games compared to those older adults that do not play digital games. Analysis was conducted on a sample of 140 independently living older adults with an average age of 77.47 years (SD = 7.31). Participants were divided into three groups (Regular, Occasional Gamers, and Non-gamers) – 60% of the sample was either a Regular or Occasional Gamer. Differences among the groups were found for well-being, negative affect, social functioning, and depression with Regular and Occasional Gamers performing better, on average, than Non-gaming older adults. Findings suggest that playing may serve as a positive activity associated with successful aging.
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► Sixty percent of the older adult sample was either a Regular or Occasional Gamer.
► Gaming was not associated with age or education level.
► Gamers performed better than Non-gamers on measures of well-being, negative affect, and depression.
Journal: Computers in Human Behavior - Volume 29, Issue 4, July 2013, Pages 1302–1306