کد مقاله کد نشریه سال انتشار مقاله انگلیسی نسخه تمام متن
351730 618476 2011 12 صفحه PDF دانلود رایگان
عنوان انگلیسی مقاله ISI
Enhancing one life rather than living two: Playing MMOs with offline friends
موضوعات مرتبط
مهندسی و علوم پایه مهندسی کامپیوتر نرم افزارهای علوم کامپیوتر
پیش نمایش صفحه اول مقاله
Enhancing one life rather than living two: Playing MMOs with offline friends
چکیده انگلیسی

We use ethnographic, interview, and survey data to examine problematic play within the popular online game, World of Warcraft, or ‘WoW’ for short. Research shows that players drawn to the interpersonal dimensions of online games are more prone to experience negative outcomes associated with their computer use. Our study suggests that it is not only whether online gamers seek meaningful social interactions that determine if WoW play becomes problematic, but exactly how players interact with others in online game-worlds. Specifically, levels of problematic WoW play depend on the extent gamers play with offline or ‘real-life’ friends and relations. Our survey data reveals both a direct relationship between playing WoW with offline friends and problematic online gaming and also an indirect one mediated by ‘immersion’ (defined as the extent that players feel like they are in a virtual world and in some cases actually their character). Interpreting these results through ethnographic and interview data, we suggest that playing WoW with real-life-friends allows gamers to transfer in-game accomplishments and experiences into offline social networks. Rather than competing and conflicting with the world outside of the game, WoW played in this way tends to enhance gamers’ offline lives. Further, by keeping gamers in touch with perspectives outside of WoW, playing with real-life-friends instills critical distance and greater awareness of how excessive play can damage offline commitments and relationships, allowing gamers to better monitor, evaluate, and ultimately regulate excessive game-play.

Research highlights
► Playing MMOs with offline friends and relations allows for healthier online gaming.
► Playing MMOs with real-life-friends allows gamers to enhance their offline lives.
► Playing MMOs with offline friends allows for better monitoring and control of online play.
► Playing MMOs with real-life-friends can lessen players’ experience of immersion.
► Less immersion in these online gaming contexts can also lead to healthier play.

ناشر
Database: Elsevier - ScienceDirect (ساینس دایرکت)
Journal: Computers in Human Behavior - Volume 27, Issue 3, May 2011, Pages 1211–1222
نویسندگان
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