کد مقاله کد نشریه سال انتشار مقاله انگلیسی نسخه تمام متن
6836039 1434608 2018 8 صفحه PDF دانلود رایگان
عنوان انگلیسی مقاله ISI
The impact of explicit mental health messages in video games on players' motivation and affect
ترجمه فارسی عنوان
تأثیر پیام های صریح سلامت روان در بازی های ویدئویی بر انگیزه و تأثیر بازیکنان
کلمات کلیدی
هیجانی، بازی های ویدئویی جدی سلامت روان، انگیزه ذاتی، پیام رسانی،
موضوعات مرتبط
مهندسی و علوم پایه مهندسی کامپیوتر نرم افزارهای علوم کامپیوتر
چکیده انگلیسی
In order to enhance young people's motivation to participate in depression and anxiety prevention programs, video games are being developed. However, the conditions under which these games are motivating and by extension more effective are unclear. Therefore, we examine if youth's affective experience changes when they are aware of the mental health aim of a game. Based on reactance theory and self-determination theory, explicit intervention aims may be viewed as controlling, consequently diminishing the autonomy and intrinsic motivation experienced during gameplay. Alternatively, for participants with elevated depressive symptoms, personal relevance may increase motivation to play a depression intervention game that explicitly claims to have mental health objectives. In this study, undergraduate students (n = 146) played a cooperative commercial video game in pairs following a mental health or an entertainment-focused introduction message. Results showed that intrinsic motivation was high and similar across conditions, but autonomy was lower in the mental health condition. Furthermore, players higher in depressive symptoms experienced more relatedness, a stronger improvement in mood but also, in the mental health condition, less competence. These results indicate that some caution is necessary in explicitly stating mental health aims of video games, although it is not necessarily detrimental to motivation.
ناشر
Database: Elsevier - ScienceDirect (ساینس دایرکت)
Journal: Computers in Human Behavior - Volume 83, June 2018, Pages 16-23
نویسندگان
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