کد مقاله کد نشریه سال انتشار مقاله انگلیسی نسخه تمام متن
6836534 618425 2016 12 صفحه PDF دانلود رایگان
عنوان انگلیسی مقاله ISI
Measuring problem solving skills via stealth assessment in an engaging video game
ترجمه فارسی عنوان
سنجش مهارت حل مسئله از طریق ارزیابی استبدادی در یک بازی ویدیویی جذاب
کلمات کلیدی
مهارت حل مسئله، ارزیابی مخفیانه، اعتبار،
موضوعات مرتبط
مهندسی و علوم پایه مهندسی کامپیوتر نرم افزارهای علوم کامپیوتر
چکیده انگلیسی
We used stealth assessment, embedded in a game called Use Your Brainz (a slightly modified version of Plants vs. Zombies 2), to measure middle-school students' problem solving skills. We began by developing a problem solving competency model based on a review of the relevant literature. We then identified in-game indicators that would provide evidence about students' levels on various problem-solving facets. Our problem solving model was then implemented in the game via Bayesian networks. To validate the stealth assessment, we collected data from students who played the game-based assessment for three hours and completed two external problem solving measures (i.e., Raven's Progressive Matrices and MicroDYN). Results indicated that the problem solving estimates derived from the game significantly correlated with the external measures, which suggests that our stealth assessment is valid. Our next steps include running a larger validation study and developing tools to help educators interpret the results of the assessment, which will subsequently support the development of problem solving skills.
ناشر
Database: Elsevier - ScienceDirect (ساینس دایرکت)
Journal: Computers in Human Behavior - Volume 63, October 2016, Pages 106-117
نویسندگان
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