کد مقاله کد نشریه سال انتشار مقاله انگلیسی نسخه تمام متن
6837071 618424 2016 6 صفحه PDF دانلود رایگان
عنوان انگلیسی مقاله ISI
Video games in adolescence and emotional functioning: Emotion regulation, emotion intensity, emotion expression, and alexithymia
ترجمه فارسی عنوان
بازی های ویدئویی در نوجوانی و عملکرد عاطفی: تنظیم احساسات، شدت احساسات، بیان احساسات و الکسیتیمی
کلمات کلیدی
بازی ویدیویی، نوجوانان عملکرد احساسی، بازیگر معمولی،
موضوعات مرتبط
مهندسی و علوم پایه مهندسی کامپیوتر نرم افزارهای علوم کامپیوتر
چکیده انگلیسی
Video-game users represent 40% of the French population and adolescents are the primary users. Yet excessive playing of video games has become a problem in modern society and is manifesting itself in treatment centers for adolescents. Before attempting to gain insight into this problematic use, we must understand video gaming itself and its implications for the gamer. The aim of this research is to propose an understanding of video-game playing based on some dimensions of emotional functioning such as emotion regulation, emotion intensity, emotion expression, and alexithymia. A total of 159 adolescents took part in the study. Regular gamers regulated their emotions more than irregular gamers did. They also felt their emotions more intensely. But regular gamers expressed their emotions less than irregular gamers did. Finally, the regular gamers' alexithymia level was higher than the irregular gamers' level. Especially, they had more difficulty being emotionally reactive. The avatar's evolution in the virtual environment may help mediate adolescents' problematic emotional experiences to give them meaning and enable their appropriation. As such, video games may act as a medium for projecting and experiencing one's emotional life by staging the emotional self, thereby explaining the engagement of adolescents in video gaming.
ناشر
Database: Elsevier - ScienceDirect (ساینس دایرکت)
Journal: Computers in Human Behavior - Volume 61, August 2016, Pages 344-349
نویسندگان
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