کد مقاله کد نشریه سال انتشار مقاله انگلیسی نسخه تمام متن
6837518 618429 2016 16 صفحه PDF دانلود رایگان
عنوان انگلیسی مقاله ISI
Effectiveness of gamification in the engagement of students
موضوعات مرتبط
مهندسی و علوم پایه مهندسی کامپیوتر نرم افزارهای علوم کامپیوتر
پیش نمایش صفحه اول مقاله
Effectiveness of gamification in the engagement of students
چکیده انگلیسی
This research aims to evaluate the effectiveness of gamification platforms as a strategy for the engagement of students from the 8th year of elementary school in Brazil. We chose two badging platforms - ClassDojo and ClassBadges - to be evaluated based on 7 different criteria. The main objectives were to generate involvement among individual and particular situations, increasing the interest, engagement and efficiency while performing a specific task. We observed the behavior of 61 students from an elementary public school in Brazil as part of our field research. Data were collected using observation, semi-structured interviews and questionnaires. Quantitative data were statistically analyzed using a multivariate technique known as cluster analysis. The results allowed us to classify students in 4 distinct groups and showed that students who received more rewards from the teacher got significantly better average performances.
ناشر
Database: Elsevier - ScienceDirect (ساینس دایرکت)
Journal: Computers in Human Behavior - Volume 58, May 2016, Pages 48-63
نویسندگان
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