کد مقاله کد نشریه سال انتشار مقاله انگلیسی نسخه تمام متن
6838665 618451 2015 9 صفحه PDF دانلود رایگان
عنوان انگلیسی مقاله ISI
Group-based mobile learning: Do group size and sharing mobile devices matter?
ترجمه فارسی عنوان
آموزش مبتنی بر گروه: آیا اندازه گروه و به اشتراک گذاری دستگاه های همراه مهم است؟
کلمات کلیدی
یادگیری مبتنی بر بازی، یادگیری موبایل بازی های مبتنی بر مکان، آموزش متوسطه
موضوعات مرتبط
مهندسی و علوم پایه مهندسی کامپیوتر نرم افزارهای علوم کامپیوتر
چکیده انگلیسی
Within the field of Game-based Learning (GBL) location-based games are based on pervasive and mobile learning to allow the creation of in situ learning activities considering gamification mechanisms. In these learning activities collaboration often plays an important role. Usually, groups of students have to perform different tasks with single mobile device. This paper studies the effects of sharing a mobile device within groups and the size of groups in students' engagement and their activity performance in an indoor location-based learning activity. In particular, the paper focuses on a game designed by a secondary education teacher to support a learning activity in a contemporary art museum. The teacher's design has been implemented using “QuesTInSitu: The Game” technology. A total of 76 students played the game during a 3-h activity in the museum. The analysis of the data shows that while there are not important differences in the satisfaction with the activity of the students carrying and not carrying the mobile device within their groups, carrying the device does have a significant (positive) impact in their performance. Group size (4 vs. 5 members) does not seem to be a variable affecting individuals' performance but students in 4-member groups express higher levels of engagement.
ناشر
Database: Elsevier - ScienceDirect (ساینس دایرکت)
Journal: Computers in Human Behavior - Volume 44, March 2015, Pages 377-385
نویسندگان
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