کد مقاله | کد نشریه | سال انتشار | مقاله انگلیسی | نسخه تمام متن |
---|---|---|---|---|
6839303 | 618449 | 2014 | 10 صفحه PDF | دانلود رایگان |
عنوان انگلیسی مقاله ISI
Measuring engagement in video game-based environments: Investigation of the User Engagement Scale
ترجمه فارسی عنوان
تعامل اندازه گیری در محیط های مبتنی بر ویدئو بازی: بررسی مقیاس انگیزه کاربر
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کلمات کلیدی
نامزدی، اندازه گیری روان سنجی، جریان، بازی ویدیویی،
موضوعات مرتبط
مهندسی و علوم پایه
مهندسی کامپیوتر
نرم افزارهای علوم کامپیوتر
چکیده انگلیسی
This research investigated the use of the User Engagement Scale (UES) as a psychometric tool to measure engagement during video game-play. Exploratory factor analysis revealed four factors (Focused Attention, Perceived Usability, Aesthetics, and Satisfaction) as compared to the six found in the original development of the UES. In the context of video game-play, a revised UES (UESz) demonstrated better psychometric properties than the original UES defined by six subscales, including enhanced reliability. Further validity analysis included comparisons with the Flow State Scale (FSS), showing the complementary nature of the two scales and what constructs both scales might be measuring in a video game context. Criterion validity analysis demonstrated that UESz was more predictive of game performance than the FSS. Findings related to both the UESz and FSS were discussed relative to an overarching framework of hedonic and utilitarian qualities of game-play.
ناشر
Database: Elsevier - ScienceDirect (ساینس دایرکت)
Journal: Computers in Human Behavior - Volume 32, March 2014, Pages 123-132
Journal: Computers in Human Behavior - Volume 32, March 2014, Pages 123-132
نویسندگان
Eric N. Wiebe, Allison Lamb, Megan Hardy, David Sharek,