کد مقاله کد نشریه سال انتشار مقاله انگلیسی نسخه تمام متن
948292 926460 2012 4 صفحه PDF دانلود رایگان
عنوان انگلیسی مقاله ISI
Viewing the world through “blood-red tinted glasses”: The hostile expectation bias mediates the link between violent video game exposure and aggression
موضوعات مرتبط
علوم زیستی و بیوفناوری علم عصب شناسی علوم اعصاب رفتاری
پیش نمایش صفحه اول مقاله
Viewing the world through “blood-red tinted glasses”: The hostile expectation bias mediates the link between violent video game exposure and aggression
چکیده انگلیسی

Research has clearly shown that violent video games can increase aggression. It is less clear why they do. This study investigates the mediating effect of the hostile expectation bias (i.e., tendency to perceive hostile intent on the part of others) on the link between violent video game exposure and aggression. French college students (N = 136) played either a violent or nonviolent game for 20 minutes. Afterwards, they read ambiguous story stems about potential interpersonal conflicts, and listed what they thought the main characters would do or say, think, and feel as the story continued. Aggression was measured using a competitive computer game in which the winner could blast the loser with loud noise through headphones. As hypothesized, video game violence increased the hostile expectation bias, which, in turn, increased aggression. Effects were larger for men than women. Thus one reason why violent games increase aggression is because they increase hostile expectations.


► Violent video games increased both hostile expectations and aggressive behavior.
► Hostile expectations mediated the effects of violent video games on aggressive behavior.
► Effects occurred for both men and women, but were stronger for men.

ناشر
Database: Elsevier - ScienceDirect (ساینس دایرکت)
Journal: Journal of Experimental Social Psychology - Volume 48, Issue 4, July 2012, Pages 953–956
نویسندگان
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