کد مقاله کد نشریه سال انتشار مقاله انگلیسی نسخه تمام متن
350903 618459 2013 8 صفحه PDF دانلود رایگان
عنوان انگلیسی مقاله ISI
Do problematic and non-problematic video game players differ in extraversion, trait empathy, social capital and prosocial tendencies?
موضوعات مرتبط
مهندسی و علوم پایه مهندسی کامپیوتر نرم افزارهای علوم کامپیوتر
پیش نمایش صفحه اول مقاله
Do problematic and non-problematic video game players differ in extraversion, trait empathy, social capital and prosocial tendencies?
چکیده انگلیسی


• Problematic, non-problematic and non-gamers were given an online questionnaire.
• They were compared on empathy, extraversion, social capital and prosocial tendencies.
• None of the groups differed in empathy, extraversion or prosocial tendencies.
• Online social capital was higher in problematic and non-problematic gamers than non-gamers.
• Offline social capital was, however, only lower in problematic players.

The increasing popularity of online and multiplayer games has meant that for many, social interaction and cooperation are vital components of the gaming experience. Previous research has suggested that not only has this made gaming more attractive to socially oriented people but also that it may be socially beneficial in terms of social capital and prosocial behaviors. However, for problematic video game players (those showing signs of compulsive or detrimental video game use), this may not be the case, and a number of theories hold deficiencies in socializing in real life as central to the development of this issue. In the present study, an online questionnaire completed by 416 participants assessed problematic video game use, extraversion, trait empathy, online and offline social capital and prosocial tendencies. Contrary to hypotheses, non-problematic, problematic and non-gamers did not differ in empathy, extraversion or prosocial tendencies. Problematic video game play was, however, associated with significantly higher online social capital and lower offline social capital whereas non-problematic players demonstrated only higher online capital than non-players. This highlights the importance of social support but suggests personality is not an influential factor.

ناشر
Database: Elsevier - ScienceDirect (ساینس دایرکت)
Journal: Computers in Human Behavior - Volume 29, Issue 5, September 2013, Pages 1933–1940
نویسندگان
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