کد مقاله کد نشریه سال انتشار مقاله انگلیسی نسخه تمام متن
351623 618474 2012 7 صفحه PDF دانلود رایگان
عنوان انگلیسی مقاله ISI
Information technology use and creativity: Findings from the Children and Technology Project
موضوعات مرتبط
مهندسی و علوم پایه مهندسی کامپیوتر نرم افزارهای علوم کامپیوتر
پیش نمایش صفحه اول مقاله
Information technology use and creativity: Findings from the Children and Technology Project
چکیده انگلیسی

This research examined relationships between children’s information technology (IT) use and their creativity. Four types of information technology were considered: computer use, Internet use, videogame playing and cell phone use. A multidimensional measure of creativity was developed based on Sternberg and Lubart, 1999 and Subrahmanyam et al., 2006 test of creative thinking. Participants were 491 12-year olds; 53% were female, 34% were African American and 66% were Caucasian American. Results indicated that videogame playing predicted of all measures of creativity. Regardless of gender or race, greater videogame playing was associated with greater creativity. Type of videogame (e.g., violent, interpersonal) was unrelated to videogame effects on creativity. Gender but not race differences were obtained in the amount and type of videogame playing, but not in creativity. Implications of the findings for future research to test the causal relationship between videogame playing and creativity and to identify mediator and moderator variables are discussed.


► Positive relationship between videogame playing and creativity.
► Relationship held across types of videogames (e.g., violent, interpersonal).
► Despite gender and race differences in videogame playing, there were no gender or race difference in creativity.

ناشر
Database: Elsevier - ScienceDirect (ساینس دایرکت)
Journal: Computers in Human Behavior - Volume 28, Issue 2, March 2012, Pages 370–376
نویسندگان
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