کد مقاله کد نشریه سال انتشار مقاله انگلیسی نسخه تمام متن
352286 618495 2009 6 صفحه PDF دانلود رایگان
عنوان انگلیسی مقاله ISI
Video games and the perception of very long durations by adolescents
موضوعات مرتبط
مهندسی و علوم پایه مهندسی کامپیوتر نرم افزارهای علوم کامپیوتر
پیش نمایش صفحه اول مقاله
Video games and the perception of very long durations by adolescents
چکیده انگلیسی

In the present study, we tested the hypothesis that adolescents might underestimate time while playing a video game. To test this hypothesis, 116 adolescents (14–15 years old) had to judge prospectively or retrospectively the duration of three consecutive tasks: a 8 min and a 24 min task of playing video game (Tetris) and an 8 min task of reading on a computer screen (control task). The main hypothesis received support: for a same duration, the video game task was estimated as shorter than the reading task. Moreover, participants with a game-inclined profile showed a stronger underestimation of time while playing. Finally, the short durations were overestimated and the long duration underestimated. The main findings are accounted for by an attention-based explanation.

ناشر
Database: Elsevier - ScienceDirect (ساینس دایرکت)
Journal: Computers in Human Behavior - Volume 25, Issue 2, March 2009, Pages 554–559
نویسندگان
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