کد مقاله کد نشریه سال انتشار مقاله انگلیسی نسخه تمام متن
4937389 1434620 2017 10 صفحه PDF دانلود رایگان
عنوان انگلیسی مقاله ISI
Driven to drive? Investigating the effect of gamification on learner driver behavior, perceived motivation and user experience
ترجمه فارسی عنوان
رانندگی کنید؟ بررسی اثر قحطی در رفتار رانندگان یادگیرنده، انگیزه درک شده و تجربه کاربر
کلمات کلیدی
تولید گیمر، طراحی بازی، تجربه ی کاربر، راننده یادگیرنده، انگیزه، تغییر رفتار، گوشی های هوشمند،
موضوعات مرتبط
مهندسی و علوم پایه مهندسی کامپیوتر نرم افزارهای علوم کامپیوتر
چکیده انگلیسی
Driving can be dangerous, especially for young and inexperienced drivers. To help address the issue of inexperience, a gamified logbook smartphone application was designed and developed for learner drivers in Queensland, Australia. The application aims to make it easy for learner drivers to record their mandatory practice sessions while the added gamification aims to encourage learners to undertake a wider range of practice. Previous research reported on a lab-based study of a gamified version and a non-gamified version of this application. This paper presents an updated design of the application and investigates the effect of the application when tested in the field. Results are provided from a within-groups field study undertaken with 25 learner drivers over a four-week period, during which the effect of the gamification on behavior change, perceived motivation and user experience was studied. Although results suggest that the gamified logbook was perceived as more enjoyable and motivating than the non-gamified version, no significant change in behavior was found. This encourages discussion on the effectiveness of gamification to encourage behavior change and the feasibility of using gamification in this particular context.
ناشر
Database: Elsevier - ScienceDirect (ساینس دایرکت)
Journal: Computers in Human Behavior - Volume 71, June 2017, Pages 586-595
نویسندگان
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