کد مقاله کد نشریه سال انتشار مقاله انگلیسی نسخه تمام متن
6837126 618424 2016 9 صفحه PDF دانلود رایگان
عنوان انگلیسی مقاله ISI
Gaming-contingent self-worth, gaming motivation, and Internet Gaming Disorder
ترجمه فارسی عنوان
خودباوری مشروط بر بازی، انگیزه بازی و اختلال بازی در اینترنت
کلمات کلیدی
موضوعات مرتبط
مهندسی و علوم پایه مهندسی کامپیوتر نرم افزارهای علوم کامپیوتر
چکیده انگلیسی
The relationship between problematic gaming behavior and self-esteem is well-documented (King & Delfabbro, 2014). Moreover, the basic needs component of Self-Determination Theory has also been proposed as an organizing framework to understand gaming motivation (Lafrenière et al., 2012, Ryan et al., 2006). Building on these ideas, the current study describes the development of a measure of contingent self-worth (Crocker et al., 2003, Crocker and Wolfe, 2001) specific to gaming experiences within Massively-Multiplayer Online Role Playing Games (MMORPGs), and explores the association between Gaming-Contingent Self-Worth (GCSW) and symptoms of Internet Gaming Disorder (IGD). A sample of MMORPG players was recruited through Amazon's Mechanical Turk (n = 600) to evaluate the reliability and validity of a GCSW scale. Exploratory and confirmatory factor analysis was used to identify a 29-item measure comprised of four components, including validation seeking, reward orientation, competition focus, and detachment. Additional analyses supported the hypothesis that GCSW is a strong predictor of IGD symptoms, beyond the contribution of motivation based on behavioral activities within the game.
ناشر
Database: Elsevier - ScienceDirect (ساینس دایرکت)
Journal: Computers in Human Behavior - Volume 61, August 2016, Pages 507-515
نویسندگان
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