کد مقاله | کد نشریه | سال انتشار | مقاله انگلیسی | نسخه تمام متن |
---|---|---|---|---|
6838853 | 618446 | 2014 | 6 صفحه PDF | دانلود رایگان |
عنوان انگلیسی مقاله ISI
The winner takes it all: The effect of in-game success and need satisfaction on mood repair and enjoyment
ترجمه فارسی عنوان
برنده همه چیز را به دست می آورد: اثر موفقیت در بازی و نیاز به رضایت برای تعمیر و لذت بردن از خلق و خوی
دانلود مقاله + سفارش ترجمه
دانلود مقاله ISI انگلیسی
رایگان برای ایرانیان
کلمات کلیدی
بازی های ویدئویی، موفقیت تعمیرات خلقی، نظریه خودمختاری،
موضوعات مرتبط
مهندسی و علوم پایه
مهندسی کامپیوتر
نرم افزارهای علوم کامپیوتر
چکیده انگلیسی
Recent research found that playing video games is able to serve mood management purposes as well as contribute to gratifications such as need satisfaction. Both aspects can foster the enjoyment as entertainment experience. The current study explores the question of how in-game success as a prerequisite for satisfying the need for competence and autonomy positively influences mood repair and game enjoyment. In a laboratory setting, participants were frustrated via a highly stressing math task and then played a video game (Mario Kart). Results show that in-game success drives mood repair as reflected in the experience of anger, happiness and activation. Moreover, fulfilling the intrinsic needs for competence and autonomy mediated the effects of in-game success and predicted enjoyment of the video game. Results are discussed in context of recent conceptualizations of media entertainment and the hierarchical order of emotional gratifications.
ناشر
Database: Elsevier - ScienceDirect (ساینس دایرکت)
Journal: Computers in Human Behavior - Volume 39, October 2014, Pages 281-286
Journal: Computers in Human Behavior - Volume 39, October 2014, Pages 281-286
نویسندگان
Diana Rieger, Tim Wulf, Julia Kneer, Lena Frischlich, Gary Bente,