کد مقاله | کد نشریه | سال انتشار | مقاله انگلیسی | نسخه تمام متن |
---|---|---|---|---|
934633 | 923677 | 2013 | 11 صفحه PDF | دانلود رایگان |
عنوان انگلیسی مقاله ISI
Prise en charge TCC d'une addiction aux jeux vidéo : l'expérience de jeu contribue à la thérapie
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کلمات کلیدی
موضوعات مرتبط
علوم پزشکی و سلامت
پزشکی و دندانپزشکی
روانپزشکی و بهداشت روانی
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چکیده انگلیسی
Good knowledge of the world of video games by the therapist seems to improve the therapeutic alliance in the treatment of video game addiction. This case study shows the reality of a video game player who has excessive game behavior, which resembles addiction. Without treatment focusing on the video games, it would have been impossible to effectively treat the social anxiety. The treatment of emotional and behavioral cognitive processes linked to video games was shown to be an adapted therapeutic method. The characteristics specific to video games (King et al., 2011 [25]), the motivations to play and the psychological experience of the player (Taquet and Hautekeete, 2012; Yee, 2006; Przybylski et al., 2010 [12,26,27]) seem to be essential variables to take into account to maximize the efficiency of CBT applied to video game addiction. The CBT treatment described in the report was efficient in achieving control of behavior in the video game use.
ناشر
Database: Elsevier - ScienceDirect (ساینس دایرکت)
Journal: Journal de Thérapie Comportementale et Cognitive - Volume 23, Issue 3, September 2013, Pages 102-112
Journal: Journal de Thérapie Comportementale et Cognitive - Volume 23, Issue 3, September 2013, Pages 102-112
نویسندگان
Pierre Taquet, Marc Hautekeete,