کد مقاله کد نشریه سال انتشار مقاله انگلیسی نسخه تمام متن
4937380 1434620 2017 13 صفحه PDF دانلود رایگان
عنوان انگلیسی مقاله ISI
Designing interactive systems through a game lens: An ethnographic approach
ترجمه فارسی عنوان
طراحی سیستم های تعاملی از طریق یک لنز بازی: رویکرد قوم نگاری
کلمات کلیدی
تولید اتنوگرافی، توصیه برای طراحی، نامزدی، انگیزه، تغییر رفتار،
موضوعات مرتبط
مهندسی و علوم پایه مهندسی کامپیوتر نرم افزارهای علوم کامپیوتر
چکیده انگلیسی
This research has the aim to find new meaningful elements, in the video game world, that could inspire the design of novel gamified systems. Starting from the players' point of view, I looked at the field of the Massively Multi Player Online Role-Playing Games as a source of inspiration, conducting an ethnographic study in World of Warcraft. Thus, drawing on the findings gathered in my empirical work, I identified 9 recommendations to suggest new directions for the gamification design of interactive systems. Some of these recommendations are devised to suit the applications that pivot on user social participation. Others are aimed at imagining new forms of online communities. Others address those interactive systems that aim at changing user behaviors. These recommendations, by suggesting to support the development of intrinsic motivations, proposing new and diversified game elements and recommending to look at systemic design strategies, aim at addressing the limits of the current gamification techniques. At the high grade of abstraction they are left, they are meant to be applied to different fields.
ناشر
Database: Elsevier - ScienceDirect (ساینس دایرکت)
Journal: Computers in Human Behavior - Volume 71, June 2017, Pages 455-468
نویسندگان
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