Keywords: بازی های ویدئویی; System markets; Product variety; Variety effect; Indirect network effect; Superstars; Video games
مقالات ISI بازی های ویدئویی (ترجمه نشده)
مقالات زیر هنوز به فارسی ترجمه نشده اند.
در صورتی که به ترجمه آماده هر یک از مقالات زیر نیاز داشته باشید، می توانید سفارش دهید تا مترجمان با تجربه این مجموعه در اسرع وقت آن را برای شما ترجمه نمایند.
در صورتی که به ترجمه آماده هر یک از مقالات زیر نیاز داشته باشید، می توانید سفارش دهید تا مترجمان با تجربه این مجموعه در اسرع وقت آن را برای شما ترجمه نمایند.
Keywords: بازی های ویدئویی; Academic achievement; Gender disparities; Reading performance; Video games; Cross-national
Keywords: بازی های ویدئویی; Sleep; Screentime; Media; Televison; Computer; Video games; Pediatrics; Bedtime
Keywords: بازی های ویدئویی; Personality; HEXACO; Video games; Gaming
Keywords: بازی های ویدئویی; Emotiv EPOC; Video games; Cognitive; Electroencephalographic
Keywords: بازی های ویدئویی; Gaming addiction; Video games; Internet gaming disorder; DSM-5; IGD9-SF; Behavioural addictions
Keywords: بازی های ویدئویی; Video games; Executive functions; Decision making; Problem solving; Cognition
Keywords: بازی های ویدئویی; Educational games; Video games; Rewards; Learning; Cognitive biases
Keywords: بازی های ویدئویی; Video games; Enjoyment; Ostracism; Need to belong; Co-playing
Keywords: بازی های ویدئویی; Intergroup relations; Video games; Intergroup cooperation; Prejudice; Discrimination
Keywords: بازی های ویدئویی; Video games; Online gaming; Social competence; Social skills; Attachment
Keywords: بازی های ویدئویی; Video games; Roleplaying Games; Identity; Gender; LGBT; Race
Keywords: بازی های ویدئویی; Video games; Writing pedagogy; Development; Software; Narrative; Professional writing; Technical writing
Keywords: بازی های ویدئویی; Video games; Personalisation; Player preferences
Keywords: بازی های ویدئویی; Video games; Massively multiplayer online role-playing games; Personality; Psychopathy; Online games
Keywords: بازی های ویدئویی; Video games; User experience; QA Process; Playability; Hedonic factors; Emotions
Keywords: بازی های ویدئویی; Identity; Video games; Gaming; Science learning; Education; Teens
Keywords: بازی های ویدئویی; Video games; Violence; Aggression; Prosocial behaviors; Null results;
Who wants to play? Cueing perceived sex-based stereotypes of games
Keywords: بازی های ویدئویی; Video games; Analog games; Stereotypes; Gender; Identity; Game platforms;
Who's Gotta Catch 'Em All?: Individual differences in Pokèmon Go gameplay behaviors
Keywords: بازی های ویدئویی; Personality; Video games; Augmented reality; Social competence; Social anxiety; Pokémon Go;
Le jeu vidéo à l'adolescence, entre mégalomanie et perte d'objet
Keywords: بازی های ویدئویی; Adolescent; Cas clinique; Jeux vidéo; Image virtuelle; Rêverie; Vie psychique; Addiction; Adolescent; Clinical case; Daydreaming; Psychic life; Video games; Virtual image;
Testing men's hormone responses to playing League of Legends: No changes in testosterone, cortisol, DHEA or androstenedione but decreases in aldosterone
Keywords: بازی های ویدئویی; Esports; League of legends; Competition; Video games; Hormones;
L'utilisation des thérapies assistées par ordinateur et des jeux vidéo à visée thérapeutique dans les soins de réhabilitation psychosociale chez les sujets souffrant de schizophrénie, revue de la littérature
Keywords: بازی های ویدئویی; Jeux vidéo; Réalité virtuelle; Thérapie assistée par ordinateur; Réhabilitation psychosociale; Schizophrénie; Video games; Virtual reality; Computer-assisted therapy; Psychosocial rehabilitation; Schizophrenia;
“Cutting class to play video games”
Keywords: بازی های ویدئویی; Time use; Video games; Human capital; Schooling; Absenteeism;
The roles of selective attention and desensitization in the association between video gameplay and aggression:Â An ERP investigation
Keywords: بازی های ویدئویی; Aggression; Desensitization; Selective Attention; Media Violence; ERP; Video Games;
Do coping strategies moderate the relationship between escapism and negative gaming outcomes in World of Warcraft (MMORPG) players?
Keywords: بازی های ویدئویی; MMORPG; Video games; Escapism; Coping; Internet gaming disorder; Negative gaming outcomes;
An empirical comparison of first-person shooter information displays: HUDs, diegetic displays, and spatial representations
Keywords: بازی های ویدئویی; First-person shooter; Video games; Information displays; Diegetic; Head-up displays; User interfaces;
Bocha adaptada: análise cinemática do arremesso e sua relação com a realidade virtual
Keywords: بازی های ویدئویی; Esportes para pessoas com deficiência; Terapia com exposição à realidade virtual; Fenômenos biomecânicos; Jogos de vÃdeo; Sports for persons with disabilities; Virtual reality exposure therapy; Biomechanical phenomena; Video games; Deportes para pe
“You not die yet”: Karenni refugee children's language socialization in a video gaming community
Keywords: بازی های ویدئویی; Refugee children; Second language socialization; Multimodality; Communities of practice; Video games;
A measure of social behavior in team-based, multiplayer online games: The Sociality in Multiplayer Online Games (SMOG) scale
Keywords: بازی های ویدئویی; Computers; Behavior; Gaming; Video games; Online gaming; Social interaction;
Content structure is king: An empirical study on gratifications, game genres and content type on Twitch
Keywords: بازی های ویدئویی; Streaming; New media; Genres; Uses and gratifications; Video games; Social media; User-generated content;
Schizotypal personality traits and problematic use of massively-multiplayer online role-playing games (MMORPGs)
Keywords: بازی های ویدئویی; Internet gaming disorder; Schizotypy; MMORPG; Motivations; Video games;
Quelle est la place des jeux vidéo dans la prise en charge de l'amblyopie ?
Keywords: بازی های ویدئویی; Adulte; Amblyopie; Binocularité; Jeux vidéo; Suppression; Adult; Amblyopia; Binocular; Video games; Delete;
Efectos de la Nintendo Wii sobre el estado cardiorrespiratorio de adultos mayores: ensayo clÃnico aleatorizado. Estudio piloto
Keywords: بازی های ویدئویی; Anciano; Juegos de vÃdeo; Ejercicio; Elderly; Video games; Exercise;
Xbox Kinect⢠based rehabilitation as a feasible adjunct for minor upper limb burns rehabilitation: A pilot RCT
Keywords: بازی های ویدئویی; Xbox Kinectâ¢; Video games; Acute burn; Minor burn; Rehabilitation; Physical therapy;
Spanish validation of the Internet Gaming Disorder-20 (IGD-20) Test
Keywords: بازی های ویدئویی; Gaming addiction; Internet gaming disorder; Video games; IGD-20 test; Behavioural addictions;
The emerging adolescent World of Warcraft video gamer: A five factor exploratory profile model
Keywords: بازی های ویدئویی; Video games; Youth; World of Warcraft; Personality of video gamers; Violent video gamers;
Surgical EducationFace validity of a Wii U video game for training basic laparoscopic skills
Keywords: بازی های ویدئویی; Video games; Laparoscopy; Education; Validation;
Can we reliably measure the general factor of intelligence (g) through commercial video games? Yes, we can!
Keywords: بازی های ویدئویی; Video games; Intelligence; Computerized assessment;
The Use of Nintendo Wii in the Rehabilitation of Poststroke Patients: A Systematic Review
Keywords: بازی های ویدئویی; Stroke; virtual reality exposure therapy; video games; rehabilitation
TrackGen: An interactive track generator for TORCS and Speed-Dreams
Keywords: بازی های ویدئویی; Evolutionary computation; Video games; Interactive evolution; Procedural content generation;
An eco-dialogical study of second language learners' World of Warcraft (WoW) gameplay
Keywords: بازی های ویدئویی; Values realizing; Ecological psychology; Dialogicality; Languaging; Skilled linguistic action; Video games
Active video games and physical activity recommendations: A comparison of the Gamercize Stepper, XBOX Kinect and XaviX J-Mat
Keywords: بازی های ویدئویی; Video games; Exercise; Child; Health; Physical activity recommendations; Girls
Physiological response during activity programs using Wii-based video games in patients with cystic fibrosis (CF)
Keywords: بازی های ویدئویی; Video games; Pulmonary rehabilitation; Exercise capacity; Physiological response and cystic fibrosis
Resultados tras la rehabilitación vestibular y terapia Wii® en pacientes con hipofunción vestibular unilateral crónica
Keywords: بازی های ویدئویی; Enfermedad vestibular; Rehabilitación; VideojuegosVestibular diseases; Rehabilitation; Video games
Feasibility, safety and outcomes of playing Kinect Adventures!⢠for people with Parkinson's disease: a pilot study
Keywords: بازی های ویدئویی; Parkinson disease; Virtual reality therapy; Postural balance; Quality of life; Learning; Video games;
Keeping up with video game technology: Objective analysis of Xbox Kinect™ and PlayStation 3 Move™ for use in burn rehabilitation
Keywords: بازی های ویدئویی; Burn; Rehabilitation; Video games; Motion analysis; Microsoft Kinect; PlayStation 3 Move
Fuzzy Tactics: A scripting game that leverages fuzzy logic as an engaging game mechanic
Keywords: بازی های ویدئویی; Video games; Fuzzy systems; Game mechanics; Scripting games
Acceso y uso de nuevas tecnologías entre los jóvenes de educación secundaria, implicaciones en salud. Estudio JOITIC
Keywords: بازی های ویدئویی; Adolescente; Actitud hacia los ordenadores; Internet; Teléfono móvil; Videojuegos; Salud públicaAdolescent; Attitude to computers; Internet; Cellular phone; Video games; Public health
Interfirm networks in periods of technological turbulence and stability
Keywords: بازی های ویدئویی; Industry evolution; Social networks; Technological change; Video games;